paulxstretch/deps/juce/examples/Assets/Box2DTests/EdgeTest.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

110 lines
3.3 KiB
C++

/*
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef EDGE_TEST_H
#define EDGE_TEST_H
class EdgeTest : public Test
{
public:
EdgeTest()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f);
b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f);
b2EdgeShape shape;
shape.Set(v1, v2);
shape.m_hasVertex3 = true;
shape.m_vertex3 = v3;
ground->CreateFixture(&shape, 0.0f);
shape.Set(v2, v3);
shape.m_hasVertex0 = true;
shape.m_hasVertex3 = true;
shape.m_vertex0 = v1;
shape.m_vertex3 = v4;
ground->CreateFixture(&shape, 0.0f);
shape.Set(v3, v4);
shape.m_hasVertex0 = true;
shape.m_hasVertex3 = true;
shape.m_vertex0 = v2;
shape.m_vertex3 = v5;
ground->CreateFixture(&shape, 0.0f);
shape.Set(v4, v5);
shape.m_hasVertex0 = true;
shape.m_hasVertex3 = true;
shape.m_vertex0 = v3;
shape.m_vertex3 = v6;
ground->CreateFixture(&shape, 0.0f);
shape.Set(v5, v6);
shape.m_hasVertex0 = true;
shape.m_hasVertex3 = true;
shape.m_vertex0 = v4;
shape.m_vertex3 = v7;
ground->CreateFixture(&shape, 0.0f);
shape.Set(v6, v7);
shape.m_hasVertex0 = true;
shape.m_vertex0 = v5;
ground->CreateFixture(&shape, 0.0f);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-0.5f, 0.6f);
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 1.0f);
}
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(1.0f, 0.6f);
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(0.5f, 0.5f);
body->CreateFixture(&shape, 1.0f);
}
}
static Test* Create()
{
return new EdgeTest;
}
};
#endif