paulxstretch/Source/PS_Source
2018-04-03 16:34:20 +03:00
..
contrib Initial git commit 2017-11-13 17:06:08 +02:00
Input Whoops, almost forgot the smoothed play range stuff for multiple channels 2018-02-23 21:01:39 +02:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 2018-04-03 16:34:20 +03:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 2018-04-03 16:34:20 +03:00
ProcessedStretch.h Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 2018-04-03 16:34:20 +03:00
Stretch.cpp Glah 2018-04-03 02:07:47 +03:00
Stretch.h Argh, what a mistake 2018-02-27 20:11:14 +02:00
StretchSource.cpp Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 2018-04-02 20:07:55 +03:00
StretchSource.h Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 2018-04-02 20:07:55 +03:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00