paulxstretch/Source/PS_Source
2018-04-03 18:32:53 +03:00
..
contrib
Input Whoops, almost forgot the smoothed play range stuff for multiple channels 2018-02-23 21:01:39 +02:00
BinauralBeats.cpp
BinauralBeats.h
fftw3.h
FreeEdit.cpp
FreeEdit.h
globals.cpp
globals.h Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 2018-04-03 16:34:20 +03:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp
Player.h
ProcessedStretch.cpp Initial work to change octave mixer spectral module to a more generic ratio mixer module that has more shifters and allows changing the shift ratios. Also added a separate tab page in the GUI for it. 2018-04-03 16:34:20 +03:00
ProcessedStretch.h Implement more ratiomixer parameters etc 2018-04-03 18:32:53 +03:00
Stretch.cpp Glah 2018-04-03 02:07:47 +03:00
Stretch.h Argh, what a mistake 2018-02-27 20:11:14 +02:00
StretchSource.cpp Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 2018-04-02 20:07:55 +03:00
StretchSource.h Attempt implementing seek while frozen, doesn't work too well like this...Don't use opengl stuff at all if the opengl module isn't set available. 2018-04-02 20:07:55 +03:00
version.h