25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
268 lines
8.9 KiB
C++
268 lines
8.9 KiB
C++
/*
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* Copyright (c) 2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef DUMP_SHELL_H
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#define DUMP_SHELL_H
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// This test holds worlds dumped using b2World::Dump.
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class DumpShell : public Test
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{
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public:
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DumpShell()
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{
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b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f);
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m_world->SetGravity(g);
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b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*));
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b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
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{
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b2BodyDef bd;
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bd.type = b2BodyType(2);
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bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f);
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bd.angle = 0.000000000000000e+00f;
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bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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bd.angularVelocity = 0.000000000000000e+00f;
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bd.linearDamping = 5.000000000000000e-01f;
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bd.angularDamping = 5.000000000000000e-01f;
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bd.allowSleep = bool(4);
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bd.awake = bool(2);
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bd.fixedRotation = bool(0);
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bd.bullet = bool(0);
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bd.active = bool(32);
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bd.gravityScale = 1.000000000000000e+00f;
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bodies[0] = m_world->CreateBody(&bd);
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{
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b2FixtureDef fd;
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fd.friction = 1.000000000000000e+00f;
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fd.restitution = 5.000000000000000e-01f;
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fd.density = 1.000000000000000e+01f;
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fd.isSensor = bool(0);
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fd.filter.categoryBits = uint16(1);
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fd.filter.maskBits = uint16(65535);
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fd.filter.groupIndex = int16(0);
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b2PolygonShape shape;
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b2Vec2 vs[8];
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vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f);
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vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f);
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vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f);
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vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f);
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shape.Set(vs, 4);
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fd.shape = &shape;
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bodies[0]->CreateFixture(&fd);
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}
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}
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{
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b2BodyDef bd;
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bd.type = b2BodyType(2);
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bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
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bd.angle = 0.000000000000000e+00f;
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bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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bd.angularVelocity = 0.000000000000000e+00f;
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bd.linearDamping = 5.000000000000000e-01f;
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bd.angularDamping = 5.000000000000000e-01f;
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bd.allowSleep = bool(4);
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bd.awake = bool(2);
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bd.fixedRotation = bool(0);
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bd.bullet = bool(0);
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bd.active = bool(32);
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bd.gravityScale = 1.000000000000000e+00f;
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bodies[1] = m_world->CreateBody(&bd);
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{
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b2FixtureDef fd;
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fd.friction = 1.000000000000000e+00f;
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fd.restitution = 5.000000000000000e-01f;
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fd.density = 1.000000000000000e+01f;
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fd.isSensor = bool(0);
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fd.filter.categoryBits = uint16(1);
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fd.filter.maskBits = uint16(65535);
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fd.filter.groupIndex = int16(0);
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b2PolygonShape shape;
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b2Vec2 vs[8];
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vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f);
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vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f);
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vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f);
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vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f);
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shape.Set(vs, 4);
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fd.shape = &shape;
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bodies[1]->CreateFixture(&fd);
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}
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}
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{
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b2BodyDef bd;
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bd.type = b2BodyType(0);
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bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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bd.angle = 0.000000000000000e+00f;
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bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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bd.angularVelocity = 0.000000000000000e+00f;
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bd.linearDamping = 0.000000000000000e+00f;
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bd.angularDamping = 0.000000000000000e+00f;
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bd.allowSleep = bool(4);
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bd.awake = bool(2);
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bd.fixedRotation = bool(0);
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bd.bullet = bool(0);
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bd.active = bool(32);
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bd.gravityScale = 1.000000000000000e+00f;
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bodies[2] = m_world->CreateBody(&bd);
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{
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b2FixtureDef fd;
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fd.friction = 1.000000000000000e+01f;
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fd.restitution = 0.000000000000000e+00f;
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fd.density = 0.000000000000000e+00f;
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fd.isSensor = bool(0);
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fd.filter.categoryBits = uint16(1);
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fd.filter.maskBits = uint16(65535);
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fd.filter.groupIndex = int16(0);
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b2EdgeShape shape;
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shape.m_radius = 9.999999776482582e-03f;
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shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
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shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
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shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_hasVertex0 = bool(0);
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shape.m_hasVertex3 = bool(0);
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fd.shape = &shape;
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bodies[2]->CreateFixture(&fd);
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}
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{
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b2FixtureDef fd;
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fd.friction = 1.000000000000000e+01f;
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fd.restitution = 0.000000000000000e+00f;
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fd.density = 0.000000000000000e+00f;
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fd.isSensor = bool(0);
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fd.filter.categoryBits = uint16(1);
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fd.filter.maskBits = uint16(65535);
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fd.filter.groupIndex = int16(0);
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b2EdgeShape shape;
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shape.m_radius = 9.999999776482582e-03f;
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shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
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shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_hasVertex0 = bool(0);
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shape.m_hasVertex3 = bool(0);
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fd.shape = &shape;
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bodies[2]->CreateFixture(&fd);
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}
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{
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b2FixtureDef fd;
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fd.friction = 1.000000000000000e+01f;
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fd.restitution = 0.000000000000000e+00f;
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fd.density = 0.000000000000000e+00f;
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fd.isSensor = bool(0);
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fd.filter.categoryBits = uint16(1);
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fd.filter.maskBits = uint16(65535);
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fd.filter.groupIndex = int16(0);
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b2EdgeShape shape;
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shape.m_radius = 9.999999776482582e-03f;
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shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
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shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
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shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_hasVertex0 = bool(0);
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shape.m_hasVertex3 = bool(0);
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fd.shape = &shape;
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bodies[2]->CreateFixture(&fd);
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}
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{
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b2FixtureDef fd;
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fd.friction = 1.000000000000000e+01f;
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fd.restitution = 0.000000000000000e+00f;
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fd.density = 0.000000000000000e+00f;
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fd.isSensor = bool(0);
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fd.filter.categoryBits = uint16(1);
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fd.filter.maskBits = uint16(65535);
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fd.filter.groupIndex = int16(0);
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b2EdgeShape shape;
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shape.m_radius = 9.999999776482582e-03f;
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shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
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shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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shape.m_hasVertex0 = bool(0);
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shape.m_hasVertex3 = bool(0);
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fd.shape = &shape;
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bodies[2]->CreateFixture(&fd);
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}
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}
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{
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b2PrismaticJointDef jd;
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jd.bodyA = bodies[1];
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jd.bodyB = bodies[0];
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jd.collideConnected = bool(0);
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jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
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jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
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jd.referenceAngle = 0.000000000000000e+00f;
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jd.enableLimit = bool(1);
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jd.lowerTranslation = -2.000000000000000e+01f;
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jd.upperTranslation = 0.000000000000000e+00f;
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jd.enableMotor = bool(1);
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jd.motorSpeed = 0.000000000000000e+00f;
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jd.maxMotorForce = 1.000000000000000e+01f;
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joints[0] = m_world->CreateJoint(&jd);
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}
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{
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b2RevoluteJointDef jd;
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jd.bodyA = bodies[1];
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jd.bodyB = bodies[2];
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jd.collideConnected = bool(0);
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jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
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jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
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jd.referenceAngle = 0.000000000000000e+00f;
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jd.enableLimit = bool(0);
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jd.lowerAngle = 0.000000000000000e+00f;
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jd.upperAngle = 0.000000000000000e+00f;
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jd.enableMotor = bool(0);
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jd.motorSpeed = 0.000000000000000e+00f;
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jd.maxMotorTorque = 0.000000000000000e+00f;
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joints[1] = m_world->CreateJoint(&jd);
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}
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b2Free(joints);
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b2Free(bodies);
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joints = NULL;
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bodies = NULL;
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}
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static Test* Create()
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{
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return new DumpShell;
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}
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};
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#endif
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