25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A type of AudioSource which can be repositioned.
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The basic AudioSource just streams continuously with no idea of a current
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time or length, so the PositionableAudioSource is used for a finite stream
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that has a current read position.
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@see AudioSource, AudioTransportSource
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@tags{Audio}
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*/
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class JUCE_API PositionableAudioSource : public AudioSource
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{
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protected:
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//==============================================================================
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/** Creates the PositionableAudioSource. */
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PositionableAudioSource() = default;
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public:
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/** Destructor */
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~PositionableAudioSource() override = default;
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//==============================================================================
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/** Tells the stream to move to a new position.
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Calling this indicates that the next call to AudioSource::getNextAudioBlock()
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should return samples from this position.
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Note that this may be called on a different thread to getNextAudioBlock(),
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so the subclass should make sure it's synchronised.
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*/
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virtual void setNextReadPosition (int64 newPosition) = 0;
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/** Returns the position from which the next block will be returned.
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@see setNextReadPosition
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*/
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virtual int64 getNextReadPosition() const = 0;
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/** Returns the total length of the stream (in samples). */
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virtual int64 getTotalLength() const = 0;
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/** Returns true if this source is actually playing in a loop. */
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virtual bool isLooping() const = 0;
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/** Tells the source whether you'd like it to play in a loop. */
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virtual void setLooping (bool shouldLoop) { ignoreUnused (shouldLoop); }
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/** Sets the start position of the looping in samples. */
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virtual void setLoopRange (int64 loopStart, int64 loopLength) { ignoreUnused(loopStart); ignoreUnused(loopLength); }
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/** Returns the position where the loop playback starts. */
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virtual void getLoopRange(int64 & loopStart, int64 & loopLength) const { };
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};
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} // namespace juce
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