25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
278 lines
9.6 KiB
C++
278 lines
9.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.md file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_dsp
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vendor: juce
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version: 6.1.2
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name: JUCE DSP classes
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description: Classes for audio buffer manipulation, digital audio processing, filtering, oversampling, fast math functions etc.
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website: http://www.juce.com/juce
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license: GPL/Commercial
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minimumCppStandard: 14
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dependencies: juce_audio_formats
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OSXFrameworks: Accelerate
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iOSFrameworks: Accelerate
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_DSP_H_INCLUDED
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#include <juce_audio_basics/juce_audio_basics.h>
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#include <juce_audio_formats/juce_audio_formats.h>
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#if defined(_M_X64) || defined(__amd64__) || defined(__SSE2__) || (defined(_M_IX86_FP) && _M_IX86_FP == 2)
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#if defined(_M_X64) || defined(__amd64__)
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#ifndef __SSE2__
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#define __SSE2__
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#endif
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#endif
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#ifndef JUCE_USE_SIMD
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#define JUCE_USE_SIMD 1
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#endif
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#if JUCE_USE_SIMD
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#include <immintrin.h>
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#endif
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#elif defined (__ARM_NEON__) || defined (__ARM_NEON) || defined (__arm64__) || defined (__aarch64__)
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#ifndef JUCE_USE_SIMD
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#define JUCE_USE_SIMD 1
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#endif
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#include <arm_neon.h>
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#else
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// No SIMD Support
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#ifndef JUCE_USE_SIMD
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#define JUCE_USE_SIMD 0
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#endif
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#endif
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#ifndef JUCE_VECTOR_CALLTYPE
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// __vectorcall does not work on 64-bit due to internal compiler error in
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// release mode in both VS2015 and VS2017. Re-enable when Microsoft fixes this
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#if _MSC_VER && JUCE_USE_SIMD && ! (defined(_M_X64) || defined(__amd64__))
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#define JUCE_VECTOR_CALLTYPE __vectorcall
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#else
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#define JUCE_VECTOR_CALLTYPE
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#endif
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#endif
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#include <complex>
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//==============================================================================
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/** Config: JUCE_ASSERTION_FIRFILTER
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When this flag is enabled, an assertion will be generated during the
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execution of DEBUG configurations if you use a FIRFilter class to process
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FIRCoefficients with a size higher than 128, to tell you that's it would be
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more efficient to use the Convolution class instead. It is enabled by
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default, but you may want to disable it if you really want to process such
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a filter in the time domain.
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*/
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#ifndef JUCE_ASSERTION_FIRFILTER
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#define JUCE_ASSERTION_FIRFILTER 1
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#endif
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/** Config: JUCE_DSP_USE_INTEL_MKL
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If this flag is set, then JUCE will use Intel's MKL for JUCE's FFT and
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convolution classes.
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If you're using the Projucer's Visual Studio exporter, you should also set
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the "Use MKL Library (oneAPI)" option in the exporter settings to
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"Sequential" or "Parallel". If you're not using the Visual Studio exporter,
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the folder containing the mkl_dfti.h header must be in your header search
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paths, and you must link against all the necessary MKL libraries.
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*/
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#ifndef JUCE_DSP_USE_INTEL_MKL
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#define JUCE_DSP_USE_INTEL_MKL 0
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#endif
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/** Config: JUCE_DSP_USE_SHARED_FFTW
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If this flag is set, then JUCE will search for the fftw shared libraries
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at runtime and use the library for JUCE's FFT and convolution classes.
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If the library is not found, then JUCE's fallback FFT routines will be used.
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This is especially useful on linux as fftw often comes pre-installed on
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popular linux distros.
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You must respect the FFTW license when enabling this option.
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*/
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#ifndef JUCE_DSP_USE_SHARED_FFTW
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#define JUCE_DSP_USE_SHARED_FFTW 0
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#endif
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/** Config: JUCE_DSP_USE_STATIC_FFTW
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If this flag is set, then JUCE will use the statically linked fftw libraries
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for JUCE's FFT and convolution classes.
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You must add the fftw header/library folder to the extra header/library search
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paths of your JUCE project. You also need to add the fftw library itself
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to the extra libraries supplied to your JUCE project during linking.
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You must respect the FFTW license when enabling this option.
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*/
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#ifndef JUCE_DSP_USE_STATIC_FFTW
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#define JUCE_DSP_USE_STATIC_FFTW 0
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#endif
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/** Config: JUCE_DSP_ENABLE_SNAP_TO_ZERO
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Enables code in the dsp module to avoid floating point denormals during the
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processing of some of the dsp module's filters.
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Enabling this will add a slight performance overhead to the DSP module's
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filters and algorithms. If your audio app already disables denormals altogether
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(for example, by using the ScopedNoDenormals class or the
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FloatVectorOperations::disableDenormalisedNumberSupport method), then you
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can safely disable this flag to shave off a few cpu cycles from the DSP module's
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filters and algorithms.
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*/
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#ifndef JUCE_DSP_ENABLE_SNAP_TO_ZERO
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#define JUCE_DSP_ENABLE_SNAP_TO_ZERO 1
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#endif
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//==============================================================================
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#undef Complex // apparently some C libraries actually define these symbols (!)
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#undef Factor
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#undef check
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namespace juce
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{
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namespace dsp
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{
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template <typename Type>
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using Complex = std::complex<Type>;
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//==============================================================================
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namespace util
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{
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/** Use this function to prevent denormals on intel CPUs.
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This function will work with both primitives and simple containers.
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*/
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#if JUCE_DSP_ENABLE_SNAP_TO_ZERO
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inline void snapToZero (float& x) noexcept { JUCE_SNAP_TO_ZERO (x); }
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#ifndef DOXYGEN
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inline void snapToZero (double& x) noexcept { JUCE_SNAP_TO_ZERO (x); }
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inline void snapToZero (long double& x) noexcept { JUCE_SNAP_TO_ZERO (x); }
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#endif
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#else
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inline void snapToZero (float& x) noexcept { ignoreUnused (x); }
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#ifndef DOXYGEN
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inline void snapToZero (double& x) noexcept { ignoreUnused (x); }
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inline void snapToZero (long double& x) noexcept { ignoreUnused (x); }
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#endif
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#endif
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}
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}
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}
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//==============================================================================
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#if JUCE_USE_SIMD
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#include "native/juce_fallback_SIMDNativeOps.h"
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// include the correct native file for this build target CPU
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#if defined(__i386__) || defined(__amd64__) || defined(_M_X64) || defined(_X86_) || defined(_M_IX86)
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#ifdef __AVX2__
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#include "native/juce_avx_SIMDNativeOps.h"
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#else
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#include "native/juce_sse_SIMDNativeOps.h"
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#endif
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#elif defined(__arm__) || defined(_M_ARM) || defined (__arm64__) || defined (__aarch64__)
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#include "native/juce_neon_SIMDNativeOps.h"
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#else
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#error "SIMD register support not implemented for this platform"
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#endif
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#include "containers/juce_SIMDRegister.h"
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#endif
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#include "maths/juce_SpecialFunctions.h"
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#include "maths/juce_Matrix.h"
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#include "maths/juce_Phase.h"
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#include "maths/juce_Polynomial.h"
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#include "maths/juce_FastMathApproximations.h"
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#include "maths/juce_LookupTable.h"
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#include "maths/juce_LogRampedValue.h"
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#include "containers/juce_AudioBlock.h"
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#include "containers/juce_FixedSizeFunction.h"
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#include "processors/juce_ProcessContext.h"
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#include "processors/juce_ProcessorWrapper.h"
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#include "processors/juce_ProcessorChain.h"
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#include "processors/juce_ProcessorDuplicator.h"
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#include "processors/juce_IIRFilter.h"
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#include "processors/juce_FIRFilter.h"
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#include "processors/juce_StateVariableFilter.h"
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#include "processors/juce_FirstOrderTPTFilter.h"
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#include "processors/juce_Panner.h"
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#include "processors/juce_DelayLine.h"
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#include "processors/juce_Oversampling.h"
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#include "processors/juce_BallisticsFilter.h"
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#include "processors/juce_LinkwitzRileyFilter.h"
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#include "processors/juce_DryWetMixer.h"
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#include "processors/juce_StateVariableTPTFilter.h"
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#include "frequency/juce_FFT.h"
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#include "frequency/juce_Convolution.h"
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#include "frequency/juce_Windowing.h"
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#include "filter_design/juce_FilterDesign.h"
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#include "widgets/juce_Reverb.h"
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#include "widgets/juce_Bias.h"
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#include "widgets/juce_Gain.h"
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#include "widgets/juce_WaveShaper.h"
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#include "widgets/juce_Oscillator.h"
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#include "widgets/juce_LadderFilter.h"
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#include "widgets/juce_Compressor.h"
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#include "widgets/juce_NoiseGate.h"
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#include "widgets/juce_Limiter.h"
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#include "widgets/juce_Phaser.h"
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#include "widgets/juce_Chorus.h"
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