25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
261 lines
11 KiB
C++
261 lines
11 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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#if JUCE_USE_CAMERA || DOXYGEN
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//==============================================================================
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/**
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Controls any video capture devices that might be available.
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Use getAvailableDevices() to list the devices that are attached to the
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system, then call openDevice() or openDeviceAsync() to open one for use.
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Once you have a CameraDevice object, you can get a viewer component from it,
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and use its methods to stream to a file or capture still-frames.
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@tags{Video}
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*/
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class JUCE_API CameraDevice
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{
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public:
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/** Destructor. */
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virtual ~CameraDevice();
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//==============================================================================
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/** Returns a list of the available cameras on this machine.
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You can open one of these devices by calling openDevice() or openDeviceAsync().
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*/
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static StringArray getAvailableDevices();
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/** Synchronously opens a camera device. This function should not be used on iOS or
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Android, use openDeviceAsync() instead.
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The index parameter indicates which of the items returned by getAvailableDevices()
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to open.
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The size constraints allow the method to choose between different resolutions if
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the camera supports this. If the resolution can't be specified (e.g. on the Mac)
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then these will be ignored.
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On Mac, if highQuality is false, then the camera will be opened in preview mode
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which will allow the OS to drop frames if the computer cannot keep up in processing
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the frames.
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*/
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static CameraDevice* openDevice (int deviceIndex,
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int minWidth = 128, int minHeight = 64,
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int maxWidth = 1024, int maxHeight = 768,
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bool highQuality = true);
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using OpenCameraResultCallback = std::function<void (CameraDevice*, const String& /*error*/)>;
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/** Asynchronously opens a camera device on iOS (iOS 7+) or Android (API 21+).
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On other platforms, the function will simply call openDevice(). Upon completion,
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resultCallback will be invoked with valid CameraDevice* and an empty error
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String on success, or nullptr CameraDevice and a non-empty error String on failure.
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This is the preferred method of opening a camera device, because it works on all
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platforms, whereas synchronous openDevice() does not work on iOS & Android.
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The index parameter indicates which of the items returned by getAvailableDevices()
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to open.
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The size constraints allow the method to choose between different resolutions if
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the camera supports this. If the resolution can't be specified then these will be
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ignored.
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On iOS, if you want to switch a device, it is more efficient to open a new device
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before closing the older one, because this way both devices can share the same
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underlying camera session. Otherwise, the session needs to be close first, and this
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is a lengthy process that can take several seconds.
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The Android implementation currently supports a maximum recording resolution of
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1080p. Choosing a larger size will result in larger pictures taken, but the video
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will be capped at 1080p.
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*/
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static void openDeviceAsync (int deviceIndex,
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OpenCameraResultCallback resultCallback,
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int minWidth = 128, int minHeight = 64,
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int maxWidth = 1024, int maxHeight = 768,
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bool highQuality = true);
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//==============================================================================
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/** Returns the name of this device */
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const String& getName() const noexcept { return name; }
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/** Creates a component that can be used to display a preview of the
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video from this camera.
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Note: While you can change the size of the preview component, the actual
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preview display may be smaller than the size requested, because the correct
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aspect ratio is maintained automatically.
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*/
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Component* createViewerComponent();
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//==============================================================================
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/** Triggers a still picture capture. Upon completion, pictureTakenCallback will
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be invoked on a message thread.
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On Android, before calling takeStillPicture(), you need to create a preview with
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createViewerComponent() and you need to make it visible on screen.
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Android does not support simultaneous video recording and still picture capture.
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*/
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void takeStillPicture (std::function<void (const Image&)> pictureTakenCallback);
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/** Starts recording video to the specified file.
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You should use getFileExtension() to find out the correct extension to
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use for your filename.
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If the file exists, it will be deleted before the recording starts.
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This method may not start recording instantly, so if you need to know the
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exact time at which the file begins, you can call getTimeOfFirstRecordedFrame()
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after the recording has finished.
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The quality parameter can be 0, 1, or 2, to indicate low, medium, or high. It may
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or may not be used, depending on the driver.
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On Android, before calling startRecordingToFile(), you need to create a preview with
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createViewerComponent() and you need to make it visible on screen.
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The Android camera also requires exclusive access to the audio device, so make sure
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you close any open audio devices with AudioDeviceManager::closeAudioDevice() first.
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Android does not support simultaneous video recording and still picture capture.
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@see AudioDeviceManager::closeAudioDevice, AudioDeviceManager::restartLastAudioDevice
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*/
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void startRecordingToFile (const File& file, int quality = 2);
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/** Stops recording, after a call to startRecordingToFile(). */
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void stopRecording();
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/** Returns the file extension that should be used for the files
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that you pass to startRecordingToFile().
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This may be platform-specific, e.g. ".mov" or ".avi".
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*/
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static String getFileExtension();
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/** After calling stopRecording(), this method can be called to return the timestamp
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of the first frame that was written to the file.
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*/
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Time getTimeOfFirstRecordedFrame() const;
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/** Set this callback to be notified whenever an error occurs. You may need to close
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and reopen the device to be able to use it further. */
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std::function<void (const String& /*error*/)> onErrorOccurred;
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//==============================================================================
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/**
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Receives callbacks with individual frames from a CameraDevice. It is mainly
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useful for processing multiple frames that has to be done as quickly as
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possible. The callbacks can be called from any thread.
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If you just need to take one picture, you should use takeStillPicture() instead.
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@see CameraDevice::addListener
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*/
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class JUCE_API Listener
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{
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public:
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Listener() {}
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virtual ~Listener() {}
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/** This method is called when a new image arrives.
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This may be called by any thread, so be careful about thread-safety,
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and make sure that you process the data as quickly as possible to
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avoid glitching!
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Simply add a listener to be continuously notified about new frames becoming
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available and remove the listener when you no longer need new frames.
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If you just need to take one picture, use takeStillPicture() instead.
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@see CameraDevice::takeStillPicture
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*/
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virtual void imageReceived (const Image& image) = 0;
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};
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/** Adds a listener to receive images from the camera.
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Be very careful not to delete the listener without first removing it by calling
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removeListener().
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*/
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void addListener (Listener* listenerToAdd);
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/** Removes a listener that was previously added with addListener(). */
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void removeListener (Listener* listenerToRemove);
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private:
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String name;
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struct Pimpl;
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std::unique_ptr<Pimpl> pimpl;
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struct ViewerComponent;
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friend struct ViewerComponent;
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CameraDevice (const String& name, int index,
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int minWidth, int minHeight, int maxWidth, int maxHeight, bool highQuality);
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#if JUCE_ANDROID || JUCE_IOS
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class CameraFactory;
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#endif
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#if JUCE_ANDROID
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friend void juce_cameraDeviceStateClosed (int64);
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friend void juce_cameraDeviceStateDisconnected (int64);
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friend void juce_cameraDeviceStateError (int64, int);
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friend void juce_cameraDeviceStateOpened (int64, void*);
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friend void juce_cameraCaptureSessionActive (int64, void*);
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friend void juce_cameraCaptureSessionClosed (int64, void*);
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friend void juce_cameraCaptureSessionConfigureFailed (int64, void*);
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friend void juce_cameraCaptureSessionConfigured (int64, void*);
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friend void juce_cameraCaptureSessionReady (int64, void*);
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friend void juce_cameraCaptureSessionCaptureCompleted (int64, bool, void*, void*, void*);
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friend void juce_cameraCaptureSessionCaptureFailed (int64, bool, void*, void*, void*);
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friend void juce_cameraCaptureSessionCaptureProgressed (int64, bool, void*, void*, void*);
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friend void juce_cameraCaptureSessionCaptureSequenceAborted (int64, bool, void*, int);
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friend void juce_cameraCaptureSessionCaptureSequenceCompleted (int64, bool, void*, int, int64);
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friend void juce_cameraCaptureSessionCaptureStarted (int64, bool, void*, void*, int64, int64);
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friend void juce_deviceOrientationChanged (int64, int);
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#endif
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CameraDevice)
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};
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#endif
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} // namespace juce
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