25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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// CMake builds don't use an AppConfig.h, so it's safe to include juce module headers
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// directly. If you need to remain compatible with Projucer-generated builds, and
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// have called `juce_generate_juce_header(<thisTarget>)` in your CMakeLists.txt,
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// you could `#include <JuceHeader.h>` here instead, to make all your module headers visible.
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#include <juce_gui_extra/juce_gui_extra.h>
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class MainComponent : public juce::Component
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{
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public:
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//==============================================================================
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MainComponent();
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//==============================================================================
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void paint (juce::Graphics&) override;
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void resized() override;
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private:
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//==============================================================================
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// Your private member variables go here...
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
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};
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