25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
#pragma once
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%%include_juce%%
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class %%content_component_class%% : public juce::AudioAppComponent
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{
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public:
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//==============================================================================
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%%content_component_class%%();
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~%%content_component_class%%() override;
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//==============================================================================
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void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
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void getNextAudioBlock (const juce::AudioSourceChannelInfo& bufferToFill) override;
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void releaseResources() override;
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//==============================================================================
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void paint (juce::Graphics& g) override;
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void resized() override;
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private:
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//==============================================================================
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// Your private member variables go here...
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
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};
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