25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
138 lines
5.6 KiB
C++
138 lines
5.6 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Makes repeated callbacks to a virtual method at a specified time interval.
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A Timer's timerCallback() method will be repeatedly called at a given
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interval. When you create a Timer object, it will do nothing until the
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startTimer() method is called, which will cause the message thread to
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start making callbacks at the specified interval, until stopTimer() is called
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or the object is deleted.
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The time interval isn't guaranteed to be precise to any more than maybe
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10-20ms, and the intervals may end up being much longer than requested if the
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system is busy. Because the callbacks are made by the main message thread,
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anything that blocks the message queue for a period of time will also prevent
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any timers from running until it can carry on.
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If you need to have a single callback that is shared by multiple timers with
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different frequencies, then the MultiTimer class allows you to do that - its
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structure is very similar to the Timer class, but contains multiple timers
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internally, each one identified by an ID number.
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@see HighResolutionTimer, MultiTimer
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@tags{Events}
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*/
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class JUCE_API Timer
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{
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protected:
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//==============================================================================
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/** Creates a Timer.
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When created, the timer is stopped, so use startTimer() to get it going.
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*/
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Timer() noexcept;
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/** Creates a copy of another timer.
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Note that this timer won't be started, even if the one you're copying
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is running.
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*/
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Timer (const Timer&) noexcept;
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public:
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//==============================================================================
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/** Destructor. */
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virtual ~Timer();
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//==============================================================================
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/** The user-defined callback routine that actually gets called periodically.
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It's perfectly ok to call startTimer() or stopTimer() from within this
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callback to change the subsequent intervals.
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*/
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virtual void timerCallback() = 0;
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//==============================================================================
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/** Starts the timer and sets the length of interval required.
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If the timer is already started, this will reset it, so the
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time between calling this method and the next timer callback
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will not be less than the interval length passed in.
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@param intervalInMilliseconds the interval to use (any value less
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than 1 will be rounded up to 1)
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*/
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void startTimer (int intervalInMilliseconds) noexcept;
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/** Starts the timer with an interval specified in Hertz.
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This is effectively the same as calling startTimer (1000 / timerFrequencyHz).
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*/
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void startTimerHz (int timerFrequencyHz) noexcept;
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/** Stops the timer.
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No more timer callbacks will be triggered after this method returns.
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Note that if you call this from a background thread while the message-thread
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is already in the middle of your callback, then this method will cancel any
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future timer callbacks, but it will return without waiting for the current one
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to finish. The current callback will continue, possibly still running some of
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your timer code after this method has returned.
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*/
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void stopTimer() noexcept;
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//==============================================================================
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/** Returns true if the timer is currently running. */
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bool isTimerRunning() const noexcept { return timerPeriodMs > 0; }
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/** Returns the timer's interval.
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@returns the timer's interval in milliseconds if it's running, or 0 if it's not.
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*/
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int getTimerInterval() const noexcept { return timerPeriodMs; }
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//==============================================================================
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/** Invokes a lambda after a given number of milliseconds. */
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static void JUCE_CALLTYPE callAfterDelay (int milliseconds, std::function<void()> functionToCall);
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//==============================================================================
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/** For internal use only: invokes any timers that need callbacks.
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Don't call this unless you really know what you're doing!
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*/
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static void JUCE_CALLTYPE callPendingTimersSynchronously();
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private:
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class TimerThread;
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friend class TimerThread;
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size_t positionInQueue = (size_t) -1;
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int timerPeriodMs = 0;
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Timer& operator= (const Timer&) = delete;
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};
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} // namespace juce
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