25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
160 lines
5.7 KiB
C++
160 lines
5.7 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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BubbleComponent::BubbleComponent()
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: allowablePlacements (above | below | left | right)
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{
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setInterceptsMouseClicks (false, false);
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shadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.35f), 5, Point<int>()));
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setComponentEffect (&shadow);
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}
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BubbleComponent::~BubbleComponent() {}
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//==============================================================================
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void BubbleComponent::paint (Graphics& g)
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{
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getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat());
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g.reduceClipRegion (content);
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g.setOrigin (content.getPosition());
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paintContent (g, content.getWidth(), content.getHeight());
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}
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void BubbleComponent::setAllowedPlacement (const int newPlacement)
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{
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allowablePlacements = newPlacement;
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}
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//==============================================================================
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void BubbleComponent::setPosition (Component* componentToPointTo, int distanceFromTarget, int arrowLength)
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{
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jassert (componentToPointTo != nullptr);
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Rectangle<int> target;
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if (Component* p = getParentComponent())
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target = p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds());
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else
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target = componentToPointTo->getScreenBounds().transformedBy (getTransform().inverted());
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setPosition (target, distanceFromTarget, arrowLength);
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}
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void BubbleComponent::setPosition (Point<int> arrowTipPos, int arrowLength)
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{
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setPosition (Rectangle<int> (arrowTipPos.x, arrowTipPos.y, 1, 1), arrowLength, arrowLength);
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}
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void BubbleComponent::setPosition (Rectangle<int> rectangleToPointTo,
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int distanceFromTarget, int arrowLength)
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{
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{
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int contentW = 150, contentH = 30;
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getContentSize (contentW, contentH);
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content.setBounds (distanceFromTarget, distanceFromTarget, contentW, contentH);
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}
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const int totalW = content.getWidth() + distanceFromTarget * 2;
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const int totalH = content.getHeight() + distanceFromTarget * 2;
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auto availableSpace = (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
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: getParentMonitorArea().transformedBy (getTransform().inverted()));
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int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
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int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
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int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
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int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
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// look at whether the component is elongated, and if so, try to position next to its longer dimension.
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if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
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&& (spaceAbove > totalH + 20 || spaceBelow > totalH + 20))
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{
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spaceLeft = spaceRight = 0;
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}
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else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
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&& (spaceLeft > totalW + 20 || spaceRight > totalW + 20))
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{
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spaceAbove = spaceBelow = 0;
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}
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int targetX, targetY;
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if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
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{
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targetX = rectangleToPointTo.getCentre().x;
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arrowTip.x = totalW / 2;
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if (spaceAbove >= spaceBelow)
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{
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// above
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targetY = rectangleToPointTo.getY();
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arrowTip.y = content.getBottom() + arrowLength;
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}
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else
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{
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// below
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targetY = rectangleToPointTo.getBottom();
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arrowTip.y = content.getY() - arrowLength;
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}
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}
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else
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{
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targetY = rectangleToPointTo.getCentre().y;
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arrowTip.y = totalH / 2;
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if (spaceLeft > spaceRight)
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{
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// on the left
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targetX = rectangleToPointTo.getX();
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arrowTip.x = content.getRight() + arrowLength;
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}
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else
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{
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// on the right
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targetX = rectangleToPointTo.getRight();
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arrowTip.x = content.getX() - arrowLength;
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}
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}
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Rectangle<int> computedBounds(targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH);
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// make sure it is within available bounds
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if (!availableSpace.contains(computedBounds)) {
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Rectangle<int> newBounds = computedBounds.constrainedWithin(availableSpace);
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arrowTip = arrowTip.translated(computedBounds.getX() - newBounds.getX(), computedBounds.getY() - newBounds.getY());
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computedBounds = newBounds;
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}
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setBounds (computedBounds);
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}
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} // namespace juce
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