319 lines
10 KiB
C++
319 lines
10 KiB
C++
/*
|
|
|
|
Copyright (C) 2017 Xenakios
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 3 of the GNU General Public License
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License (version 3) for more details.
|
|
|
|
www.gnu.org/licenses
|
|
|
|
*/
|
|
|
|
#include "ps3_BufferingAudioSource.h"
|
|
|
|
MyBufferingAudioSource::MyBufferingAudioSource(PositionableAudioSource* s,
|
|
TimeSliceThread& thread,
|
|
bool deleteSourceWhenDeleted,
|
|
int bufferSizeSamples,
|
|
int numChannels,
|
|
bool prefillBufferOnPrepareToPlay)
|
|
: source (s, deleteSourceWhenDeleted),
|
|
backgroundThread (thread),
|
|
numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)),
|
|
numberOfChannels (numChannels),
|
|
prefillBuffer (prefillBufferOnPrepareToPlay)
|
|
{
|
|
jassert (source != nullptr);
|
|
|
|
jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're
|
|
// not using a larger buffer..
|
|
}
|
|
|
|
MyBufferingAudioSource::~MyBufferingAudioSource()
|
|
{
|
|
releaseResources();
|
|
}
|
|
|
|
//==============================================================================
|
|
void MyBufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
|
|
{
|
|
auto bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);
|
|
|
|
if (newSampleRate != sampleRate
|
|
|| bufferSizeNeeded != buffer.getNumSamples()
|
|
|| ! isPrepared)
|
|
{
|
|
backgroundThread.removeTimeSliceClient (this);
|
|
|
|
isPrepared = true;
|
|
sampleRate = newSampleRate;
|
|
|
|
source->prepareToPlay (samplesPerBlockExpected, newSampleRate);
|
|
|
|
buffer.setSize (numberOfChannels, bufferSizeNeeded);
|
|
buffer.clear();
|
|
|
|
bufferValidStart = 0;
|
|
bufferValidEnd = 0;
|
|
|
|
backgroundThread.addTimeSliceClient (this);
|
|
|
|
do
|
|
{
|
|
backgroundThread.moveToFrontOfQueue (this);
|
|
Thread::sleep (5);
|
|
}
|
|
while (prefillBuffer
|
|
&& (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2)));
|
|
}
|
|
}
|
|
|
|
void MyBufferingAudioSource::releaseResources()
|
|
{
|
|
isPrepared = false;
|
|
backgroundThread.removeTimeSliceClient (this);
|
|
|
|
buffer.setSize (numberOfChannels, 0);
|
|
|
|
// MSVC2015 seems to need this if statement to not generate a warning during linking.
|
|
// As source is set in the constructor, there is no way that source could
|
|
// ever equal this, but it seems to make MSVC2015 happy.
|
|
if (source != this)
|
|
source->releaseResources();
|
|
}
|
|
|
|
void MyBufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
|
|
{
|
|
const ScopedLock sl (bufferStartPosLock);
|
|
|
|
auto start = bufferValidStart.load();
|
|
auto end = bufferValidEnd.load();
|
|
auto pos = nextPlayPos.load();
|
|
|
|
auto validStart = (int) (jlimit (start, end, pos) - pos);
|
|
auto validEnd = (int) (jlimit (start, end, pos + info.numSamples) - pos);
|
|
|
|
if (validStart == validEnd)
|
|
{
|
|
// total cache miss
|
|
info.clearActiveBufferRegion();
|
|
}
|
|
else
|
|
{
|
|
if (validStart > 0)
|
|
info.buffer->clear (info.startSample, validStart); // partial cache miss at start
|
|
|
|
if (validEnd < info.numSamples)
|
|
info.buffer->clear (info.startSample + validEnd,
|
|
info.numSamples - validEnd); // partial cache miss at end
|
|
|
|
if (validStart < validEnd)
|
|
{
|
|
for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
|
|
{
|
|
jassert (buffer.getNumSamples() > 0);
|
|
auto startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
|
|
auto endBufferIndex = (int) ((validEnd + nextPlayPos) % buffer.getNumSamples());
|
|
|
|
if (startBufferIndex < endBufferIndex)
|
|
{
|
|
info.buffer->copyFrom (chan, info.startSample + validStart,
|
|
buffer,
|
|
chan, startBufferIndex,
|
|
validEnd - validStart);
|
|
}
|
|
else
|
|
{
|
|
auto initialSize = buffer.getNumSamples() - startBufferIndex;
|
|
|
|
info.buffer->copyFrom (chan, info.startSample + validStart,
|
|
buffer,
|
|
chan, startBufferIndex,
|
|
initialSize);
|
|
|
|
info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
|
|
buffer,
|
|
chan, 0,
|
|
(validEnd - validStart) - initialSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
nextPlayPos += info.numSamples;
|
|
}
|
|
}
|
|
|
|
bool MyBufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, uint32 timeout)
|
|
{
|
|
if (!source || source->getTotalLength() <= 0)
|
|
return false;
|
|
|
|
if (nextPlayPos + info.numSamples < 0)
|
|
return true;
|
|
|
|
if (! isLooping() && nextPlayPos > getTotalLength())
|
|
return true;
|
|
|
|
auto now = Time::getMillisecondCounter();
|
|
auto startTime = now;
|
|
|
|
auto elapsed = (now >= startTime ? now - startTime
|
|
: (std::numeric_limits<uint32>::max() - startTime) + now);
|
|
|
|
while (elapsed <= timeout)
|
|
{
|
|
{
|
|
const ScopedLock sl (bufferStartPosLock);
|
|
|
|
auto start = bufferValidStart.load();
|
|
auto end = bufferValidEnd.load();
|
|
auto pos = nextPlayPos.load();
|
|
|
|
auto validStart = static_cast<int> (jlimit (start, end, pos) - pos);
|
|
auto validEnd = static_cast<int> (jlimit (start, end, pos + info.numSamples) - pos);
|
|
|
|
if (validStart <= 0 && validStart < validEnd && validEnd >= info.numSamples)
|
|
return true;
|
|
}
|
|
|
|
if (elapsed < timeout && (! bufferReadyEvent.wait (static_cast<int> (timeout - elapsed))))
|
|
return false;
|
|
|
|
now = Time::getMillisecondCounter();
|
|
elapsed = (now >= startTime ? now - startTime
|
|
: (std::numeric_limits<uint32>::max() - startTime) + now);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int64 MyBufferingAudioSource::getNextReadPosition() const
|
|
{
|
|
jassert (source->getTotalLength() > 0);
|
|
auto pos = nextPlayPos.load();
|
|
|
|
return (source->isLooping() && nextPlayPos > 0)
|
|
? pos % source->getTotalLength()
|
|
: pos;
|
|
}
|
|
|
|
void MyBufferingAudioSource::setNextReadPosition (int64 newPosition)
|
|
{
|
|
const ScopedLock sl (bufferStartPosLock);
|
|
|
|
nextPlayPos = newPosition;
|
|
backgroundThread.moveToFrontOfQueue (this);
|
|
}
|
|
|
|
bool MyBufferingAudioSource::readNextBufferChunk()
|
|
{
|
|
int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;
|
|
|
|
{
|
|
const ScopedLock sl (bufferStartPosLock);
|
|
|
|
if (wasSourceLooping != isLooping())
|
|
{
|
|
wasSourceLooping = isLooping();
|
|
bufferValidStart = 0;
|
|
bufferValidEnd = 0;
|
|
}
|
|
|
|
newBVS = jmax ((int64) 0, nextPlayPos.load());
|
|
newBVE = newBVS + buffer.getNumSamples() - 4;
|
|
sectionToReadStart = 0;
|
|
sectionToReadEnd = 0;
|
|
|
|
const int maxChunkSize = 2048;
|
|
|
|
if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
|
|
{
|
|
newBVE = jmin (newBVE, newBVS + maxChunkSize);
|
|
|
|
sectionToReadStart = newBVS;
|
|
sectionToReadEnd = newBVE;
|
|
|
|
bufferValidStart = 0;
|
|
bufferValidEnd = 0;
|
|
}
|
|
else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
|
|
|| std::abs ((int) (newBVE - bufferValidEnd)) > 512)
|
|
{
|
|
newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
|
|
|
|
sectionToReadStart = bufferValidEnd;
|
|
sectionToReadEnd = newBVE;
|
|
|
|
bufferValidStart = newBVS;
|
|
bufferValidEnd = jmin (bufferValidEnd.load(), newBVE);
|
|
}
|
|
}
|
|
|
|
if (sectionToReadStart == sectionToReadEnd)
|
|
return false;
|
|
|
|
jassert (buffer.getNumSamples() > 0);
|
|
auto bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
|
|
auto bufferIndexEnd = (int) (sectionToReadEnd % buffer.getNumSamples());
|
|
|
|
if (bufferIndexStart < bufferIndexEnd)
|
|
{
|
|
readBufferSection (sectionToReadStart,
|
|
(int) (sectionToReadEnd - sectionToReadStart),
|
|
bufferIndexStart);
|
|
}
|
|
else
|
|
{
|
|
auto initialSize = buffer.getNumSamples() - bufferIndexStart;
|
|
|
|
readBufferSection (sectionToReadStart,
|
|
initialSize,
|
|
bufferIndexStart);
|
|
|
|
readBufferSection (sectionToReadStart + initialSize,
|
|
(int) (sectionToReadEnd - sectionToReadStart) - initialSize,
|
|
0);
|
|
}
|
|
|
|
{
|
|
const ScopedLock sl2 (bufferStartPosLock);
|
|
|
|
bufferValidStart = newBVS;
|
|
bufferValidEnd = newBVE;
|
|
}
|
|
|
|
bufferReadyEvent.signal();
|
|
return true;
|
|
}
|
|
|
|
void MyBufferingAudioSource::readBufferSection (int64 start, int length, int bufferOffset)
|
|
{
|
|
if (source->getNextReadPosition() != start)
|
|
source->setNextReadPosition (start);
|
|
|
|
AudioSourceChannelInfo info (&buffer, bufferOffset, length);
|
|
source->getNextAudioBlock (info);
|
|
}
|
|
|
|
int MyBufferingAudioSource::useTimeSlice()
|
|
{
|
|
return readNextBufferChunk() ? 1 : 100;
|
|
}
|
|
|
|
double MyBufferingAudioSource::getPercentReady() const
|
|
{
|
|
if (bufferValidEnd == bufferValidStart)
|
|
return 0.0;
|
|
if (numberOfSamplesToBuffer == 0)
|
|
return 0.0;
|
|
return 1.0 / numberOfSamplesToBuffer * (bufferValidEnd - bufferValidStart);
|
|
}
|
|
|
|
|