paulxstretch/Source/PS_Source
2017-11-13 21:21:30 +02:00
..
contrib Initial git commit 2017-11-13 17:06:08 +02:00
Input Initial git commit 2017-11-13 17:06:08 +02:00
BinauralBeats.cpp Initial git commit 2017-11-13 17:06:08 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Initial git commit 2017-11-13 17:06:08 +02:00
Mutex.h Initial git commit 2017-11-13 17:06:08 +02:00
PaulStretchControl.cpp Crashing was probably because of wrongly placed prepareToPlay call 2017-11-13 19:41:47 +02:00
PaulStretchControl.h OK, it plays some crappy audio but crashes on quit and all that kind of great stuff 2017-11-13 18:15:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.h Initial git commit 2017-11-13 17:06:08 +02:00
Stretch.cpp OK, it plays some crappy audio but crashes on quit and all that kind of great stuff 2017-11-13 18:15:07 +02:00
Stretch.h Initial git commit 2017-11-13 17:06:08 +02:00
StretchSource.cpp Added sound play range parameters. Initial work on audio input capture. 2017-11-13 21:21:30 +02:00
StretchSource.h Initial git commit 2017-11-13 17:06:08 +02:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00