25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
172 lines
5.4 KiB
C++
172 lines
5.4 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_GRAPHICS_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#define JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS 1
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#include "juce_graphics.h"
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//==============================================================================
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#if JUCE_MAC
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#import <QuartzCore/QuartzCore.h>
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#elif JUCE_WINDOWS
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// get rid of some warnings in Window's own headers
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JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4458)
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#if JUCE_MINGW && JUCE_USE_DIRECTWRITE
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#warning "DirectWrite not currently implemented with mingw..."
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#undef JUCE_USE_DIRECTWRITE
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#endif
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#if JUCE_USE_DIRECTWRITE || JUCE_DIRECT2D
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/* If you hit a compile error trying to include these files, you may need to update
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your version of the Windows SDK to the latest one. The DirectWrite and Direct2D
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headers are in the version 7 SDKs.
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*/
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#include <d2d1.h>
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#include <dwrite.h>
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#endif
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#if JUCE_MINGW
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#include <malloc.h>
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#include <cstdio>
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#endif
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JUCE_END_IGNORE_WARNINGS_MSVC
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#elif JUCE_IOS
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#import <QuartzCore/QuartzCore.h>
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#import <CoreText/CoreText.h>
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#elif JUCE_LINUX || JUCE_BSD
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#ifndef JUCE_USE_FREETYPE
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#define JUCE_USE_FREETYPE 1
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#endif
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#endif
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#if JUCE_USE_FREETYPE
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#if JUCE_USE_FREETYPE_AMALGAMATED
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#include "native/freetype/FreeTypeAmalgam.h"
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#else
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#endif
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#endif
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#undef SIZEOF
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#if (JUCE_MAC || JUCE_IOS) && USE_COREGRAPHICS_RENDERING && JUCE_USE_COREIMAGE_LOADER
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#define JUCE_USING_COREIMAGE_LOADER 1
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#else
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#define JUCE_USING_COREIMAGE_LOADER 0
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#endif
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//==============================================================================
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#include "colour/juce_Colour.cpp"
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#include "colour/juce_ColourGradient.cpp"
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#include "colour/juce_Colours.cpp"
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#include "colour/juce_FillType.cpp"
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#include "geometry/juce_AffineTransform.cpp"
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#include "geometry/juce_EdgeTable.cpp"
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#include "geometry/juce_Path.cpp"
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#include "geometry/juce_PathIterator.cpp"
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#include "geometry/juce_PathStrokeType.cpp"
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#include "placement/juce_RectanglePlacement.cpp"
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#include "contexts/juce_GraphicsContext.cpp"
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#include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
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#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
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#include "images/juce_Image.cpp"
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#include "images/juce_ImageCache.cpp"
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#include "images/juce_ImageConvolutionKernel.cpp"
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#include "images/juce_ImageFileFormat.cpp"
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#include "image_formats/juce_GIFLoader.cpp"
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#include "image_formats/juce_JPEGLoader.cpp"
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#include "image_formats/juce_PNGLoader.cpp"
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#include "fonts/juce_AttributedString.cpp"
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#include "fonts/juce_Typeface.cpp"
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#include "fonts/juce_CustomTypeface.cpp"
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#include "fonts/juce_Font.cpp"
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#include "fonts/juce_GlyphArrangement.cpp"
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#include "fonts/juce_TextLayout.cpp"
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#include "effects/juce_DropShadowEffect.cpp"
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#include "effects/juce_GlowEffect.cpp"
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#if JUCE_USE_FREETYPE
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#include "native/juce_freetype_Fonts.cpp"
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#endif
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//==============================================================================
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#if JUCE_MAC || JUCE_IOS
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#include "native/juce_mac_Fonts.mm"
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#include "native/juce_mac_CoreGraphicsContext.mm"
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#include "native/juce_mac_IconHelpers.cpp"
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#elif JUCE_WINDOWS
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#include "native/juce_win32_DirectWriteTypeface.cpp"
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#include "native/juce_win32_DirectWriteTypeLayout.cpp"
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#include "native/juce_win32_Fonts.cpp"
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#include "native/juce_win32_IconHelpers.cpp"
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#if JUCE_DIRECT2D
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#include "native/juce_win32_Direct2DGraphicsContext.cpp"
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#endif
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#elif JUCE_LINUX || JUCE_BSD
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#include "native/juce_linux_Fonts.cpp"
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#include "native/juce_linux_IconHelpers.cpp"
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#elif JUCE_ANDROID
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#include "native/juce_android_GraphicsContext.cpp"
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#include "native/juce_android_Fonts.cpp"
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#include "native/juce_android_IconHelpers.cpp"
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#endif
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//==============================================================================
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#if JUCE_USE_FREETYPE && JUCE_USE_FREETYPE_AMALGAMATED
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#undef PIXEL_MASK
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#undef ZLIB_VERSION
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#undef Z_ASCII
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#undef ZEXTERN
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#undef ZEXPORT
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extern "C"
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{
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#include "native/freetype/FreeTypeAmalgam.c"
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}
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#endif
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