paulxstretch/Source/PS_Source
2017-12-03 22:00:40 +02:00
..
contrib
Input Avoid resetting active source play range when changing file. Update xfade cache when changing file. 2017-11-28 21:10:22 +02:00
BinauralBeats.cpp
BinauralBeats.h
fftw3.h
FreeEdit.cpp
FreeEdit.h
globals.cpp
globals.h
Mutex.h
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp
Player.h
ProcessedStretch.cpp Initial work to separate spectrum processing implementations into stand alone functions from the ProcessedStretch class, to allow visualizations etc without having to instantiate the full ProcessedStretch object 2017-12-03 18:39:47 +02:00
ProcessedStretch.h All/most spectral processing stages now in stand alone functions 2017-12-03 19:09:42 +02:00
Stretch.cpp Allow FFT object to be constructed without inverse FFT. Added SpectralVisualizer component that does an extremely inefficient visualization of the spectral processing stages. 2017-12-03 22:00:40 +02:00
Stretch.h Allow FFT object to be constructed without inverse FFT. Added SpectralVisualizer component that does an extremely inefficient visualization of the spectral processing stages. 2017-12-03 22:00:40 +02:00
StretchSource.cpp Init FFT windowing type 2017-11-28 20:46:04 +02:00
StretchSource.h Add parameters. Use plain old member variables for main volume and loop xfade length. GUI layout tweak. 2017-11-25 21:25:46 +02:00
version.h