25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
145 lines
5.5 KiB
C++
145 lines
5.5 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A progress bar component.
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To use this, just create one and make it visible. It'll run its own timer
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to keep an eye on a variable that you give it, and will automatically
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redraw itself when the variable changes.
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If using LookAndFeel_V4 a circular spinning progress bar will be drawn if
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the width and height of the ProgressBar are equal, otherwise the standard,
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linear ProgressBar will be drawn.
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For an easy way of running a background task with a dialog box showing its
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progress, see the ThreadWithProgressWindow class.
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@see ThreadWithProgressWindow
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@tags{GUI}
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*/
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class JUCE_API ProgressBar : public Component,
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public SettableTooltipClient,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a ProgressBar.
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@param progress pass in a reference to a double that you're going to
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update with your task's progress. The ProgressBar will
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monitor the value of this variable and will redraw itself
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when the value changes. The range is from 0 to 1.0 and JUCE
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LookAndFeel classes will draw a spinning animation for values
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outside this range. Obviously you'd better be careful not to
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delete this variable while the ProgressBar still exists!
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*/
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explicit ProgressBar (double& progress);
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/** Destructor. */
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~ProgressBar() override;
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//==============================================================================
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/** Turns the percentage display on or off.
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By default this is on, and the progress bar will display a text string showing
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its current percentage.
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*/
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void setPercentageDisplay (bool shouldDisplayPercentage);
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/** Gives the progress bar a string to display inside it.
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If you call this, it will turn off the percentage display.
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@see setPercentageDisplay
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*/
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void setTextToDisplay (const String& text);
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the bar.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1001900, /**< The background colour, behind the bar. */
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foregroundColourId = 0x1001a00, /**< The colour to use to draw the bar itself. LookAndFeel
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classes will probably use variations on this colour. */
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};
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes. */
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() = default;
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/** Draws a progress bar.
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If the progress value is less than 0 or greater than 1.0, this should draw a spinning
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bar that fills the whole space (i.e. to say that the app is still busy but the progress
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isn't known). It can use the current time as a basis for playing an animation.
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(Used by progress bars in AlertWindow).
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*/
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virtual void drawProgressBar (Graphics&, ProgressBar&, int width, int height,
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double progress, const String& textToShow) = 0;
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virtual bool isProgressBarOpaque (ProgressBar&) = 0;
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};
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protected:
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void lookAndFeelChanged() override;
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/** @internal */
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void visibilityChanged() override;
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/** @internal */
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void colourChanged() override;
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private:
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double& progress;
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double currentValue;
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bool displayPercentage;
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String displayedMessage, currentMessage;
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uint32 lastCallbackTime;
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std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
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void timerCallback() override;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar)
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};
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} // namespace juce
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