paulxstretch/Source/PS_Source
2019-07-16 15:46:44 +03:00
..
Input remove unused variables, nodiscard for openaudiofile method 2018-10-15 18:43:33 +03:00
BinauralBeats.cpp
BinauralBeats.h
fftw3.h
FreeEdit.cpp
FreeEdit.h
globals.cpp
globals.h Compile fixes 2019-07-16 15:46:44 +03:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp
Player.h
ProcessedStretch.cpp Use enum for spectral processing module type 2018-11-11 14:06:18 +02:00
ProcessedStretch.h Use enum for spectral processing module type 2018-11-11 14:06:18 +02:00
Stretch.cpp Removed the phase freeze processing for now. 2019-01-17 15:23:01 +02:00
Stretch.h Removed the phase freeze processing for now. 2019-01-17 15:23:01 +02:00
StretchSource.cpp Use raw buffer pointers instead of setSample. Note to self : remember to avoid using setSample and just use the damn array of pointers because setSample does the AudioBuffer flag setting and that can slow things down. 2019-05-15 22:54:12 +03:00
StretchSource.h Work on offline render stuff 2019-01-20 15:24:30 +02:00
version.h