25bd5d8adb
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.md file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_audio_devices
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vendor: juce
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version: 6.1.2
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name: JUCE audio and MIDI I/O device classes
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description: Classes to play and record from audio and MIDI I/O devices
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website: http://www.juce.com/juce
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license: ISC
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minimumCppStandard: 14
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dependencies: juce_audio_basics, juce_events
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OSXFrameworks: CoreAudio CoreMIDI AudioToolbox
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iOSFrameworks: CoreAudio CoreMIDI AudioToolbox AVFoundation
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linuxPackages: alsa
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mingwLibs: winmm
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_AUDIO_DEVICES_H_INCLUDED
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#include <juce_events/juce_events.h>
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#include <juce_audio_basics/juce_audio_basics.h>
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#if JUCE_MODULE_AVAILABLE_juce_graphics
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#include <juce_graphics/juce_graphics.h>
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#endif
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//==============================================================================
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/** Config: JUCE_USE_WINRT_MIDI
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Enables the use of the Windows Runtime API for MIDI, allowing connections
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to Bluetooth Low Energy devices on Windows 10 version 1809 (October 2018
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Update) and later. If you enable this flag then older versions of Windows
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will automatically fall back to using the regular Win32 MIDI API.
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You will need version 10.0.14393.0 of the Windows Standalone SDK to compile
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and you may need to add the path to the WinRT headers. The path to the
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headers will be something similar to
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"C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
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*/
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#ifndef JUCE_USE_WINRT_MIDI
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#define JUCE_USE_WINRT_MIDI 0
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#endif
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/** Config: JUCE_ASIO
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Enables ASIO audio devices (MS Windows only).
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Turning this on means that you'll need to have the Steinberg ASIO SDK installed
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on your Windows build machine.
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See the comments in the ASIOAudioIODevice class's header file for more
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info about this.
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*/
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#ifndef JUCE_ASIO
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#define JUCE_ASIO 0
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#endif
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/** Config: JUCE_WASAPI
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Enables WASAPI audio devices (Windows Vista and above).
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*/
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#ifndef JUCE_WASAPI
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#define JUCE_WASAPI 1
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#endif
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/** Config: JUCE_DIRECTSOUND
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Enables DirectSound audio (MS Windows only).
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*/
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#ifndef JUCE_DIRECTSOUND
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#define JUCE_DIRECTSOUND 1
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#endif
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/** Config: JUCE_ALSA
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Enables ALSA audio devices (Linux only).
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*/
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#ifndef JUCE_ALSA
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#define JUCE_ALSA 1
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#endif
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/** Config: JUCE_JACK
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Enables JACK audio devices (Linux only).
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*/
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#ifndef JUCE_JACK
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#define JUCE_JACK 0
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#endif
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/** Config: JUCE_BELA
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Enables Bela audio devices on Bela boards.
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*/
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#ifndef JUCE_BELA
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#define JUCE_BELA 0
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#endif
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/** Config: JUCE_USE_ANDROID_OBOE
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Enables Oboe devices (Android only).
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*/
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#ifndef JUCE_USE_ANDROID_OBOE
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#define JUCE_USE_ANDROID_OBOE 1
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#endif
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/** Config: JUCE_USE_OBOE_STABILIZED_CALLBACK
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If JUCE_USE_ANDROID_OBOE is enabled, enabling this will wrap output audio
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streams in the oboe::StabilizedCallback class. This class attempts to keep
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the CPU spinning to avoid it being scaled down on certain devices.
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(Android only).
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*/
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#ifndef JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK
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#define JUCE_USE_ANDROID_OBOE_STABILIZED_CALLBACK 0
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#endif
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/** Config: JUCE_USE_ANDROID_OPENSLES
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Enables OpenSLES devices (Android only).
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*/
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#ifndef JUCE_USE_ANDROID_OPENSLES
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#if ! JUCE_USE_ANDROID_OBOE
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#define JUCE_USE_ANDROID_OPENSLES 1
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#else
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#define JUCE_USE_ANDROID_OPENSLES 0
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#endif
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#endif
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/** Config: JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
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Turning this on gives your app exclusive access to the system's audio
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on platforms which support it (currently iOS only).
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*/
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#ifndef JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
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#define JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS 0
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#endif
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//==============================================================================
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#include "midi_io/juce_MidiDevices.h"
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#include "midi_io/juce_MidiMessageCollector.h"
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namespace juce
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{
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/** Available modes for the WASAPI audio device.
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Pass one of these to the AudioIODeviceType::createAudioIODeviceType_WASAPI()
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method to create a WASAPI AudioIODeviceType object in this mode.
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*/
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enum class WASAPIDeviceMode
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{
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shared,
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exclusive,
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sharedLowLatency
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};
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}
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#include "audio_io/juce_AudioIODevice.h"
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#include "audio_io/juce_AudioIODeviceType.h"
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#include "audio_io/juce_SystemAudioVolume.h"
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#include "sources/juce_AudioSourcePlayer.h"
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#include "sources/juce_AudioTransportSource.h"
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#include "audio_io/juce_AudioDeviceManager.h"
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#if JUCE_IOS
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#include "native/juce_ios_Audio.h"
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#endif
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