paulxstretch/deps/juce/modules/juce_gui_basics/accessibility/juce_AccessibilityState.h
essej 25bd5d8adb git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo:
  subdir:   "deps/juce"
  merged:   "b13f9084e"
upstream:
  origin:   "https://github.com/essej/JUCE.git"
  branch:   "sono6good"
  commit:   "b13f9084e"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-04-18 17:51:22 -04:00

228 lines
7.0 KiB
C++

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
/** Represents the state of an accessible UI element.
An instance of this class is returned by `AccessibilityHandler::getCurrentState()`
to convey its current state to an accessibility client.
@see AccessibilityHandler
@tags{Accessibility}
*/
class JUCE_API AccessibleState
{
public:
/** Constructor.
Represents a "default" state with no flags set. To set a flag, use one of the
`withX()` methods - these can be chained together to set multiple flags.
*/
AccessibleState() = default;
//==============================================================================
/** Sets the checkable flag and returns the new state.
@see isCheckable
*/
AccessibleState withCheckable() const noexcept { return withFlag (Flags::checkable); }
/** Sets the checked flag and returns the new state.
@see isChecked
*/
AccessibleState withChecked() const noexcept { return withFlag (Flags::checked); }
/** Sets the collapsed flag and returns the new state.
@see isCollapsed
*/
AccessibleState withCollapsed() const noexcept { return withFlag (Flags::collapsed); }
/** Sets the expandable flag and returns the new state.
@see isExpandable
*/
AccessibleState withExpandable() const noexcept { return withFlag (Flags::expandable); }
/** Sets the expanded flag and returns the new state.
@see isExpanded
*/
AccessibleState withExpanded() const noexcept { return withFlag (Flags::expanded); }
/** Sets the focusable flag and returns the new state.
@see isFocusable
*/
AccessibleState withFocusable() const noexcept { return withFlag (Flags::focusable); }
/** Sets the focused flag and returns the new state.
@see isFocused
*/
AccessibleState withFocused() const noexcept { return withFlag (Flags::focused); }
/** Sets the ignored flag and returns the new state.
@see isIgnored
*/
AccessibleState withIgnored() const noexcept { return withFlag (Flags::ignored); }
/** Sets the selectable flag and returns the new state.
@see isSelectable
*/
AccessibleState withSelectable() const noexcept { return withFlag (Flags::selectable); }
/** Sets the multiSelectable flag and returns the new state.
@see isMultiSelectable
*/
AccessibleState withMultiSelectable() const noexcept { return withFlag (Flags::multiSelectable); }
/** Sets the selected flag and returns the new state.
@see isSelected
*/
AccessibleState withSelected() const noexcept { return withFlag (Flags::selected); }
/** Sets the accessible offscreen flag and returns the new state.
@see isSelected
*/
AccessibleState withAccessibleOffscreen() const noexcept { return withFlag (Flags::accessibleOffscreen); }
//==============================================================================
/** Returns true if the UI element is checkable.
@see withCheckable
*/
bool isCheckable() const noexcept { return isFlagSet (Flags::checkable); }
/** Returns true if the UI element is checked.
@see withChecked
*/
bool isChecked() const noexcept { return isFlagSet (Flags::checked); }
/** Returns true if the UI element is collapsed.
@see withCollapsed
*/
bool isCollapsed() const noexcept { return isFlagSet (Flags::collapsed); }
/** Returns true if the UI element is expandable.
@see withExpandable
*/
bool isExpandable() const noexcept { return isFlagSet (Flags::expandable); }
/** Returns true if the UI element is expanded.
@see withExpanded
*/
bool isExpanded() const noexcept { return isFlagSet (Flags::expanded); }
/** Returns true if the UI element is focusable.
@see withFocusable
*/
bool isFocusable() const noexcept { return isFlagSet (Flags::focusable); }
/** Returns true if the UI element is focused.
@see withFocused
*/
bool isFocused() const noexcept { return isFlagSet (Flags::focused); }
/** Returns true if the UI element is ignored.
@see withIgnored
*/
bool isIgnored() const noexcept { return isFlagSet (Flags::ignored); }
/** Returns true if the UI element supports multiple item selection.
@see withMultiSelectable
*/
bool isMultiSelectable() const noexcept { return isFlagSet (Flags::multiSelectable); }
/** Returns true if the UI element is selectable.
@see withSelectable
*/
bool isSelectable() const noexcept { return isFlagSet (Flags::selectable); }
/** Returns true if the UI element is selected.
@see withSelected
*/
bool isSelected() const noexcept { return isFlagSet (Flags::selected); }
/** Returns true if the UI element is accessible offscreen.
@see withSelected
*/
bool isAccessibleOffscreen() const noexcept { return isFlagSet (Flags::accessibleOffscreen); }
private:
enum Flags
{
checkable = (1 << 0),
checked = (1 << 1),
collapsed = (1 << 2),
expandable = (1 << 3),
expanded = (1 << 4),
focusable = (1 << 5),
focused = (1 << 6),
ignored = (1 << 7),
multiSelectable = (1 << 8),
selectable = (1 << 9),
selected = (1 << 10),
accessibleOffscreen = (1 << 11)
};
AccessibleState withFlag (int flag) const noexcept
{
auto copy = *this;
copy.flags |= flag;
return copy;
}
bool isFlagSet (int flag) const noexcept
{
return (flags & flag) != 0;
}
int flags = 0;
};
} // namespace juce