paulxstretch/Source/PS_Source
2018-02-28 13:32:46 +02:00
..
contrib Initial git commit 2017-11-13 17:06:08 +02:00
Input Whoops, almost forgot the smoothed play range stuff for multiple channels 2018-02-23 21:01:39 +02:00
BinauralBeats.cpp Still trying... 2017-11-16 02:48:24 +02:00
BinauralBeats.h Initial git commit 2017-11-13 17:06:08 +02:00
fftw3.h Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.cpp Initial git commit 2017-11-13 17:06:08 +02:00
FreeEdit.h Initial git commit 2017-11-13 17:06:08 +02:00
globals.cpp Initial git commit 2017-11-13 17:06:08 +02:00
globals.h Attempt implementing offline rendering from the plugin but not going so great. Looks like the StretchAudioSource doesn't really work that robustly... 2018-02-26 17:49:19 +02:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp Initial git commit 2017-11-13 17:06:08 +02:00
Player.h Initial git commit 2017-11-13 17:06:08 +02:00
ProcessedStretch.cpp Member renames and clean ups 2018-02-28 13:32:46 +02:00
ProcessedStretch.h Member renames and clean ups 2018-02-28 13:32:46 +02:00
Stretch.cpp Shorten the FFT switch crossfade length. Remove commented out code. Formatting change. 2018-02-13 22:16:18 +02:00
Stretch.h Argh, what a mistake 2018-02-27 20:11:14 +02:00
StretchSource.cpp Implemented free filter processing. Note that the envelope manipulation from the GUI is not handled thread safely yet 2018-02-27 15:02:34 +02:00
StretchSource.h Mutex protect the envelope when manipulating the amount of nodes from the GUI. Should probably redesign this stuff a bit...Init envelope reset nodes. 2018-02-27 15:21:36 +02:00
version.h Initial git commit 2017-11-13 17:06:08 +02:00