paulxstretch/Source/PS_Source
2023-10-16 17:50:36 +02:00
..
Input Do some clean-up and migrate to the latest JUCE 2023-10-16 17:50:36 +02:00
BinauralBeats.cpp
BinauralBeats.h add binaural beats to processing and UI 2022-04-27 22:52:40 -04:00
fftw3.h
FreeEdit.cpp add binaural beats to processing and UI 2022-04-27 22:52:40 -04:00
FreeEdit.h add binaural beats to processing and UI 2022-04-27 22:52:40 -04:00
globals.cpp added windows build/release scripts 2022-04-14 16:31:54 -04:00
globals.h added output recording feature. moved settings to a separate popup panel instead of a menu 2022-06-14 19:11:57 -04:00
PaulStretchControl.cpp Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
PaulStretchControl.h Finally removed the Control class, the same stuff can be done in the AudioProcessor subclass...The Control source files are still in the repo in case they need to be looked at, but will eventually remove those too. 2017-11-21 00:39:07 +02:00
Player.cpp
Player.h
ProcessedStretch.cpp Use enum for spectral processing module type 2018-11-11 14:06:18 +02:00
ProcessedStretch.h added accelerate vdsp FFT support and use it on iOS 2022-04-12 18:46:50 -04:00
Stretch.cpp separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
Stretch.h separated AAX from normal build so that pffft could be used instead for licensing purposes. prevent file position jump when changing prebuffering. eliminate unecessary fft size calculations 2022-04-26 17:58:45 -04:00
StretchSource.cpp Do some clean-up and migrate to the latest JUCE 2023-10-16 17:50:36 +02:00
StretchSource.h add binaural beats to processing and UI 2022-04-27 22:52:40 -04:00
version.h