Files
daw-project/coreaudio.cpp
2026-01-03 14:11:44 +01:00

114 lines
3.0 KiB
C++

#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
#include <cmath>
#include <iostream>
#include <unistd.h>
constexpr double SAMPLE_RATE = 44100.0;
constexpr double FREQUENCY = 440.0; // A4
constexpr double AMPLITUDE = 0.25;
struct SineState {
double phase = 0.0;
};
OSStatus renderCallback(
void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData)
{
auto* state = static_cast<SineState*>(inRefCon);
double phase = state->phase;
double phaseIncrement = 2.0 * M_PI * FREQUENCY / SAMPLE_RATE;
for (UInt32 frame = 0; frame < inNumberFrames; ++frame) {
float sample = static_cast<float>(std::sin(phase) * AMPLITUDE);
phase += phaseIncrement;
if (phase >= 2.0 * M_PI)
phase -= 2.0 * M_PI;
// Write same sample to all channels
for (UInt32 buffer = 0; buffer < ioData->mNumberBuffers; ++buffer) {
float* data = static_cast<float*>(ioData->mBuffers[buffer].mData);
data[frame] = sample;
}
}
state->phase = phase;
return noErr;
}
int main() {
AudioUnit audioUnit;
SineState state;
// Describe output unit
AudioComponentDescription desc{};
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
AudioComponent comp = AudioComponentFindNext(nullptr, &desc);
if (!comp) {
std::cerr << "Failed to find audio component\n";
return 1;
}
AudioComponentInstanceNew(comp, &audioUnit);
// Set stream format
AudioStreamBasicDescription format{};
format.mSampleRate = SAMPLE_RATE;
format.mFormatID = kAudioFormatLinearPCM;
format.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
format.mBitsPerChannel = 32;
format.mChannelsPerFrame = 2;
format.mBytesPerFrame = sizeof(float) * format.mChannelsPerFrame;
format.mFramesPerPacket = 1;
format.mBytesPerPacket = format.mBytesPerFrame;
AudioUnitSetProperty(
audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&format,
sizeof(format)
);
// Set render callback
AURenderCallbackStruct callback{};
callback.inputProc = renderCallback;
callback.inputProcRefCon = &state;
AudioUnitSetProperty(
audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&callback,
sizeof(callback)
);
AudioUnitInitialize(audioUnit);
AudioOutputUnitStart(audioUnit);
std::cout << "Playing sine wave (Ctrl+C to quit)...\n";
while (true) {
sleep(1);
}
AudioOutputUnitStop(audioUnit);
AudioUnitUninitialize(audioUnit);
AudioComponentInstanceDispose(audioUnit);
return 0;
}