[gd_scene load_steps=12 format=3 uid="uid://btlkodvngm634"]

[ext_resource type="Script" path="res://scenes/player/hud.gd" id="1_1ffy2"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="1_u13st"]
[ext_resource type="Script" path="res://scenes/player/gun_mount.gd" id="3_qmcsd"]

[sub_resource type="LabelSettings" id="LabelSettings_3bk8i"]
font_size = 70

[sub_resource type="LabelSettings" id="LabelSettings_adbcb"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)

[sub_resource type="Environment" id="Environment_i2xeo"]
sdfgi_enabled = true
glow_enabled = true

[sub_resource type="Animation" id="Animation_falg4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.125),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}

[sub_resource type="Animation" id="Animation_fhivu"]
resource_name = "idle"

[sub_resource type="Animation" id="Animation_mkk0p"]
resource_name = "move"
length = 0.5
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5),
"transitions": PackedFloat32Array(1, 2, 1, 2, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0)]
}

[sub_resource type="Animation" id="Animation_ah507"]
resource_name = "shooting"
length = 0.2
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 0.233258, 8.57419),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -0.01, -0.01), Vector3(0, 0, 0)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_u1b6p"]
_data = {
"RESET": SubResource("Animation_falg4"),
"idle": SubResource("Animation_fhivu"),
"move": SubResource("Animation_mkk0p"),
"shooting": SubResource("Animation_ah507")
}

[node name="HUD" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_1ffy2")

[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -36.0
offset_top = -36.0
offset_right = 36.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_u13st")

[node name="HealthIndicator" type="Label" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -23.0
offset_right = 40.0
grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_3bk8i")

[node name="FPS" type="Label" parent="." groups=["player_placeholder"]]
layout_mode = 1
offset_right = 40.0
offset_bottom = 23.0
text = "0"
label_settings = SubResource("LabelSettings_adbcb")

[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true

[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
msaa_2d = 1
msaa_3d = 1
canvas_cull_mask = 4294443008
size = Vector2i(1152, 648)
render_target_update_mode = 4

[node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30409, -0.371306)
cull_mask = 524288
environment = SubResource("Environment_i2xeo")
fov = 50.0

[node name="GunMount" type="Node3D" parent="SubViewportContainer/SubViewport/Camera3D"]
script = ExtResource("3_qmcsd")

[node name="AnimationPlayer" type="AnimationPlayer" parent="SubViewportContainer/SubViewport/Camera3D/GunMount"]
libraries = {
"": SubResource("AnimationLibrary_u1b6p")
}
