killbox/scenes_old_2/characters/hit_detected.gd

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GDScript3
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extends Area3D
@export var damage_multiplexer: float = 1.0
@export var body_part: String = ""
signal body_part_hit(damage: int)
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func _ready() -> void:
add_to_group("target")
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func hit(base_damage: int):
var final_damage = round(base_damage * damage_multiplexer)
body_part_hit.emit(final_damage)