killbox/scenes_old_2/weapon/misc/bullet_trail_generic.gd

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GDScript3
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extends MeshInstance3D
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var alpha = 1.0
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func init(pos1, pos2):
var draw_mesh := ImmediateMesh.new()
mesh = draw_mesh
draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
draw_mesh.surface_add_vertex(pos1)
draw_mesh.surface_add_vertex(pos2)
draw_mesh.surface_end()
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var dup_material = material_override.duplicate()
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material_override = dup_material
pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
alpha -= delta * 3.5
material_override.albedo_color.a = alpha
func _on_timer_timeout() -> void:
queue_free()