killbox/godot/scenes/tmp_node.gd

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GDScript3
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2025-02-09 19:14:24 +00:00
extends CharacterBody3D
class_name TmpNode
@export var owner_placeholder: CharacterBody3D = null
func _ready() -> void:
set_multiplayer_authority(multiplayer.get_unique_id())
global_position = owner_placeholder.global_position
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
velocity = owner_placeholder.velocity
move_and_slide()