killbox/godot/scenes/maps/base/player_spawner/player_spawner.gd

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2025-02-06 08:56:39 +00:00
class_name PlayerSpawnerController extends Node3D
func _get_spawner() -> MultiplayerSpawner:
return $MultiplayerSpawner
func _get_root() -> Node3D:
return $Players
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : PlayerPlaceholder = null
var player_data: PlayerData = GameServerAutoload.players[id]
char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = new_position
char.owner_id = id
_get_root().add_child(char)
return OK
return ERR_UNAUTHORIZED
func remove_player(id: int) -> Error:
if multiplayer.is_server():
var found_childen: Array[Node] =_get_root().get_children()
for found_child in found_childen:
if found_child.owner_id:
if found_child.owner_id == id:
found_child.queue_free()
return OK
return ERR_UNAUTHORIZED
func get_player_node(id: int) -> PlayerPlaceholder:
var nodes: Array[Node] = _get_root().get_children().filter(func(x: PlayerPlaceholder): return x.owner_id == id)
if nodes.size() > 0:
return nodes[0]
return null