WIP: Some stuff

This commit is contained in:
Nikolai Rodionov 2025-02-19 09:32:03 +01:00
parent 396b28dba1
commit 0daaaac0f9
Signed by: allanger
GPG Key ID: 09F8B434D0FDD99B
19 changed files with 268 additions and 26 deletions

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godot/assets/icons/home.svg.import (Stored with Git LFS) Normal file

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@ -0,0 +1,4 @@
[main]
starting_map="br_lowpoly"
port=27015
player_limit=10

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@ -0,0 +1 @@
lowpoly_tdm

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@ -16,6 +16,12 @@ run/main_scene="res://src/entrypoint.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
consts="*res://src/utils/consts.gd"
helpers="*res://src/utils/functions.gd"
logger="*res://src/utils/logger.gd"
[display] [display]
window/size/mode=4 window/size/mode=4

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@ -1,14 +1,21 @@
extends EntryPoint class_name EntryPoint extends Node
signal load_level(level: String)
func _on_load_level():
pass
# -- A path to the config file for setting up the dedicated server # -- A path to the config file for setting up the dedicated server
var config_file_path: String = "" var config_file_path: String = ""
@export var main_menu: MainMenu = null @onready var main_menu: MainMenu = $MainMenu
@onready var server: Server = $Server
# -- Called when the node enters the scene tree for the first time. # -- Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
parse_args() parse_args()
if OS.has_feature("dedicated_server") or DisplayServer.get_name() == "headless": if OS.has_feature("dedicated_server") or DisplayServer.get_name() == "headless":
main_menu.queue_free()
var err := start_dedicated_server() var err := start_dedicated_server()
if err != OK: if err != OK:
push_error("Couldn't start the dedicated server, err: " + str(err)) push_error("Couldn't start the dedicated server, err: " + str(err))
@ -16,6 +23,11 @@ func _ready() -> void:
var err := start_game() var err := start_game()
if err != OK: if err != OK:
push_error("Couldn't start the game, err: " + str(err)) push_error("Couldn't start the game, err: " + str(err))
#load_level.connect(_on_load_level)
main_menu.start_game.connect(start_server)
func start_server():
server.start_server()
# -- Parse command line arguments # -- Parse command line arguments
func parse_args() -> void: func parse_args() -> void:
@ -26,10 +38,16 @@ func parse_args() -> void:
config_file_path = args[index + 1] config_file_path = args[index + 1]
func start_dedicated_server() -> Error: func start_dedicated_server() -> Error:
push_error("Dedicated server is not yet implemented") # -- Build the server from the file
return ERR_METHOD_NOT_FOUND var err := server.read_config_file(config_file_path)
if err != OK:
return err
return OK
# -- When not dedicated server, just start the full game and load menu # -- When not dedicated server, just start the full game and load menu
func start_game() -> Error: func start_game() -> Error:
# -- Draw the main menu
return OK return OK
func _on_main_menu_start_game() -> void:
pass # Replace with function body.

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@ -1,18 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://0hsqnr1kunv5"] [gd_scene load_steps=4 format=3 uid="uid://0hsqnr1kunv5"]
[ext_resource type="Script" path="res://src/entrypoint.gd" id="1_ce80t"] [ext_resource type="Script" path="res://src/entrypoint.gd" id="1_ce80t"]
[ext_resource type="Script" path="res://src/interfaces/main_menu/main_menu.gd" id="2_nmo60"] [ext_resource type="PackedScene" uid="uid://dt7rhpcor1wh7" path="res://src/interfaces/main_menu/main_menu.tscn" id="2_dd6gs"]
[ext_resource type="PackedScene" uid="uid://dkvbrav2sgs7m" path="res://src/server/server.tscn" id="3_uv83k"]
[node name="Entrypoint" type="EntryPoint" node_paths=PackedStringArray("main_menu")] [node name="Entrypoint" type="EntryPoint"]
script = ExtResource("1_ce80t") script = ExtResource("1_ce80t")
main_menu = NodePath("MainMenu")
[node name="LevelPlaceholder" type="Node3D" parent="."] [node name="LevelPlaceholder" type="Node3D" parent="."]
editor_description = "This node should be used for storing the map that is currently loaded" editor_description = "This node should be used for storing the map that is currently loaded"
[node name="MainMenu" type="Control" parent="."] [node name="MainMenu" parent="." instance=ExtResource("2_dd6gs")]
layout_mode = 3
anchors_preset = 0 [node name="Server" parent="." instance=ExtResource("3_uv83k")]
offset_right = 40.0
offset_bottom = 40.0 [connection signal="start_game" from="MainMenu" to="." method="_on_main_menu_start_game"]
script = ExtResource("2_nmo60")

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@ -1,11 +1,7 @@
class_name MainMenu extends Control class_name MainMenu extends Control
signal start_game()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame. func _on_create_server_pressed() -> void:
func _process(delta: float) -> void: emit_signal("start_game")
pass

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@ -1,6 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://dt7rhpcor1wh7"] [gd_scene load_steps=5 format=3 uid="uid://dt7rhpcor1wh7"]
[ext_resource type="Script" path="res://src/interfaces/main_menu/main_menu.gd" id="1_dfg40"] [ext_resource type="Script" path="res://src/interfaces/main_menu/main_menu.gd" id="1_dfg40"]
[ext_resource type="Texture2D" uid="uid://dyymlervrwv87" path="res://assets/icons/home.svg" id="2_q7q32"]
[ext_resource type="Texture2D" uid="uid://d0thk6bpmkkgo" path="res://assets/icons/settings.svg" id="3_7rsvq"]
[ext_resource type="Texture2D" uid="uid://7pnrehlqgw0v" path="res://assets/icons/web-window-xmark.svg" id="4_svtqg"]
[node name="MainMenu" type="Control"] [node name="MainMenu" type="Control"]
layout_mode = 3 layout_mode = 3
@ -9,4 +12,56 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
scale = Vector2(1.5, 1.5)
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_dfg40") script = ExtResource("1_dfg40")
[node name="MainContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MainButtonsRow" type="HBoxContainer" parent="MainContainer"]
layout_mode = 2
size_flags_vertical = 0
[node name="SystemButtons" type="HBoxContainer" parent="MainContainer/MainButtonsRow"]
layout_mode = 2
[node name="Home" type="Button" parent="MainContainer/MainButtonsRow/SystemButtons"]
layout_mode = 2
tooltip_text = "Show main menu"
icon = ExtResource("2_q7q32")
[node name="Settings" type="Button" parent="MainContainer/MainButtonsRow/SystemButtons"]
layout_mode = 2
tooltip_text = "Settings"
icon = ExtResource("3_7rsvq")
[node name="Exit" type="Button" parent="MainContainer/MainButtonsRow/SystemButtons"]
layout_mode = 2
tooltip_text = "Exit game"
icon = ExtResource("4_svtqg")
[node name="MainButtons" type="HBoxContainer" parent="MainContainer/MainButtonsRow"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Create Server" type="Button" parent="MainContainer/MainButtonsRow/MainButtons"]
layout_mode = 2
text = "Create server"
[node name="Join Server" type="Button" parent="MainContainer/MainButtonsRow/MainButtons"]
layout_mode = 2
text = "Join Server"
[node name="PlayContaner" type="HBoxContainer" parent="MainContainer"]
layout_mode = 2
size_flags_vertical = 3
[connection signal="pressed" from="MainContainer/MainButtonsRow/MainButtons/Create Server" to="." method="_on_create_server_pressed"]

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@ -0,0 +1,27 @@
class_name Server extends Node
# -- TODO: Server must have a list of maps instead of just one
# var map_list_file_path: String = ""
@export var staring_map: String = ""
var current_map_hash: String = ""
var port: int = 27015
@export var players: Dictionary = {}
func read_config_file(path: String) -> Error :
var err : Error
var config := ConfigFile.new()
err = config.load("user://scores.cfg")
if err != OK:
return err
staring_map = config.get_value("main", "staring_map", "br_lowpoly")
port = int(config.get_value("main", "port", "27015"))
return OK
func start_server() -> Error :
print("Starting")
return OK

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dkvbrav2sgs7m"]
[ext_resource type="Script" path="res://src/server/server.gd" id="1_53ixn"]
[node name="Server" type="Node"]
script = ExtResource("1_53ixn")

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@ -0,0 +1,4 @@
extends Node
const DEFAULT_JUMP_VELOCITY: float = 5
const DEFAULT_CHARACTER_SPEED: float = 7.0

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@ -0,0 +1,54 @@
class_name Functions extends Node
func get_root_node() -> EntryPoint:
return get_tree().get_root().find_child("Entrypoint", true, false)
#func get_server_node() -> ServerData:
#return get_tree().get_root().find_child("ServerData", true, false)
#
#
#func get_map_node() -> MapController:
#return get_tree().get_root().find_child("Map", true, false)
#func player_data_into_dict(player_data: PlayerData) -> Dictionary:
#var result: Dictionary = {
#"id": player_data.id,
#"username": player_data.id,
#"score": player_data.score,
#"damage": player_data.damage,
#"headshots": player_data.headshots,
#"active": player_data.active
#}
#var side: String
#match player_data.side:
#-1:
#side = PlayerData.underfined
#0:
#side = PlayerData.blue
#1:
#side = PlayerData.red
#result["side"] = side
#return result
#
#
#func player_data_from_dict(player_data: Dictionary) -> PlayerData:
#var result := PlayerData.new()
#result.id = player_data.get("id")
#result.username = player_data.get("username")
#result.active = player_data.get("active")
#result.damage = player_data.get("damage")
#result.headshots = player_data.get("headshots")
#result.score = player_data.get("score")
#var side: int
#match player_data.side:
#"undefined":
#side = -1
#"attack":
#side = 0
#"defend":
#side = 1
#result.side = side
#return result

54
godot/src/utils/logger.gd Normal file
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@ -0,0 +1,54 @@
extends Node
class_name Logger
var thread: Thread = Thread.new()
var mutex: Mutex = Mutex.new()
var log_queue: Array[String] = []
var running: bool = true
func _ready():
thread.start(log_writer)
func info(msg: Variant):
mutex.lock()
log_queue.append("[color=white][b]INFO:[/b] [/color]" + msg)
mutex.unlock()
func debug(msg: Variant):
mutex.lock()
log_queue.append("[color=cyan][b]DEBUG:[/b] [/color]" + msg)
mutex.unlock()
func warning(msg: Variant):
mutex.lock()
log_queue.append("[color=yellow][b]WARN:[/b] [/color]" + msg)
push_warning(msg)
mutex.unlock()
func error(msg: Variant):
mutex.lock()
log_queue.append("[color=red][b]ERROR:[/b] [/color]" + msg)
push_error(msg)
mutex.unlock()
func log_writer():
while running:
mutex.lock()
while log_queue.size() > 0:
var log_message = log_queue.pop_front()
print_rich(log_message)
mutex.unlock()
# Prevent high CPU usage
await get_tree().create_timer(0.1).timeout
func _exit_tree():
running = false
thread.wait_to_finish()

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@ -6,12 +6,12 @@ use std;
#[class(base=Node)] #[class(base=Node)]
// EntryPoint should decide whether the game should be launched in the // EntryPoint should decide whether the game should be launched in the
// server or the playing mode and load corresponding resources // server or the playing mode and load corresponding resources
struct EntryPoint { struct EntryPointRs {
base: Base<Node>, base: Base<Node>,
} }
#[godot_api] #[godot_api]
impl INode for EntryPoint { impl INode for EntryPointRs {
fn init(base: Base<Node>) -> Self { fn init(base: Base<Node>) -> Self {
Self { base } Self { base }
} }
@ -20,4 +20,4 @@ impl INode for EntryPoint {
} }
#[godot_api] #[godot_api]
impl EntryPoint {} impl EntryPointRs {}