WIP: Modifying the client node
This commit is contained in:
@ -22,11 +22,12 @@ func _process(delta: float) -> void:
|
||||
for player in server_node.players:
|
||||
if not spawned_players.has(player):
|
||||
logger.debug("Spawning a player with id: " + str(player))
|
||||
var err := spawn_players(server_node.players[player])
|
||||
if err != OK:
|
||||
logger.error("Couldn't spawn a player, err: " + str(err))
|
||||
else:
|
||||
spawned_players[player] = 1
|
||||
if player.has("side"):
|
||||
var err := spawn_players(server_node.players[player])
|
||||
if err != OK:
|
||||
logger.error("Couldn't spawn a player, err: " + str(err))
|
||||
else:
|
||||
spawned_players[player] = 1
|
||||
|
||||
# -- Spawn a player node and sync it across all peers
|
||||
func spawn_players(player_data: Dictionary) -> Error:
|
||||
|
Reference in New Issue
Block a user