WIP: Modifying the client node

This commit is contained in:
2025-02-17 13:57:31 +01:00
parent 687c2ae1f5
commit 1323dbf154
19 changed files with 906 additions and 41 deletions

View File

@ -22,11 +22,12 @@ func _process(delta: float) -> void:
for player in server_node.players:
if not spawned_players.has(player):
logger.debug("Spawning a player with id: " + str(player))
var err := spawn_players(server_node.players[player])
if err != OK:
logger.error("Couldn't spawn a player, err: " + str(err))
else:
spawned_players[player] = 1
if player.has("side"):
var err := spawn_players(server_node.players[player])
if err != OK:
logger.error("Couldn't spawn a player, err: " + str(err))
else:
spawned_players[player] = 1
# -- Spawn a player node and sync it across all peers
func spawn_players(player_data: Dictionary) -> Error: