WIP: Modifying the client node
This commit is contained in:
21
godot/scenes/utils/camera_mount/camera_mount.gd
Normal file
21
godot/scenes/utils/camera_mount/camera_mount.gd
Normal file
@ -0,0 +1,21 @@
|
||||
extends Node3D
|
||||
class_name CameraMount
|
||||
|
||||
# -- When camera mount is not active, client shouldn't connect to it
|
||||
@export var active: bool = false
|
||||
@export var default: bool = false
|
||||
|
||||
var camera: Camera3D
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
camera = Camera3D.new()
|
||||
add_child(camera)
|
||||
|
||||
@rpc("any_peer", "call_local", "reliable")
|
||||
func connect_to_camera() -> void :
|
||||
if active:
|
||||
camera.make_current()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
6
godot/scenes/utils/camera_mount/camera_mount.tscn
Normal file
6
godot/scenes/utils/camera_mount/camera_mount.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://316q8oy76ev1"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/utils/camera_mount/camera_mount.gd" id="1_5dtrj"]
|
||||
|
||||
[node name="CameraMount" type="Node3D"]
|
||||
script = ExtResource("1_5dtrj")
|
Reference in New Issue
Block a user