And once again
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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[gd_scene load_steps=2 format=3 uid="uid://bbqh8e8t0rvwj"]
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[ext_resource type="Script" path="res://scenes/maps/base/player_synchronizer/player_synchronizer.gd" id="1_o2up5"]
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[node name="PlayerSynchronizer" type="Node"]
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script = ExtResource("1_o2up5")
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[node name="Timer" type="Timer" parent="."]
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