And once again
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26
scenes_old_2/utils/camera_mount/camera_mount.gd
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26
scenes_old_2/utils/camera_mount/camera_mount.gd
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extends Node3D
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class_name CameraMount
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# -- When camera mount is not active, client shouldn't connect to it
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@export var active: bool = false
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@export var default: bool = false
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@export var accept_input: bool = false
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var camera: Camera3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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camera = Camera3D.new()
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add_child(camera)
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@rpc("any_peer", "call_local", "reliable")
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func connect_to_camera() -> void:
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if active:
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camera.make_current()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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scenes_old_2/utils/camera_mount/camera_mount.tscn
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scenes_old_2/utils/camera_mount/camera_mount.tscn
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[gd_scene load_steps=2 format=3 uid="uid://316q8oy76ev1"]
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[ext_resource type="Script" path="res://scenes/utils/camera_mount/camera_mount.gd" id="1_5dtrj"]
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[node name="CameraMount" type="Node3D"]
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script = ExtResource("1_5dtrj")
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