Huge amount of updates

This commit is contained in:
2025-02-11 18:41:06 +01:00
parent cc709975ba
commit 349b6b7226
10 changed files with 965 additions and 965 deletions

View File

@ -72,7 +72,35 @@ func _on_load_map(map_name: String) -> void:
if scene.can_instantiate():
var node: Node3D = scene.instantiate()
logger.info("loading map: " + map_name)
level_root.add_child(node)
$LevelLoader/MultiplayerSpawner.spawn_function = _map_spawn_function
$LevelLoader/MultiplayerSpawner.spawn(map_name)
#level_root.add_child(node)
else:
logger.error("Can't initialize")
var thread: Thread
var map_node: Node
var mutex: Mutex
func _load_the_map_in_thread(map_name):
var path_tmpl := "res://scenes/maps/maps/%s"
var path := path_tmpl % map_name
if not ResourceLoader.exists(path):
logger.error("map " + map_name + " doesn't exist")
mutex.lock()
var scene: PackedScene = ResourceLoader.load(path)
if scene.can_instantiate():
map_node = scene.instantiate()
mutex.unlock()
func _map_spawn_function(map_name: Variant) -> Node:
thread = Thread.new()
mutex = Mutex.new()
thread.start(Callable(self, "_load_the_map_in_thread").bind(map_name))
await thread.wait_to_finish()
mutex.lock()
var result = map_node
mutex.unlock()
return result

View File

@ -6,13 +6,4 @@
editor_description = "This node serves a starting point for the game. When the game is running as a dedicated server it's supposed to read the config file and start the server, when the game is running in a default mode, it should render the main menu"
script = ExtResource("1_eb14f")
[node name="LevelLoader" type="Node" parent="."]
editor_description = "This node is supposed to make it possible to sync the server data across all the possible players"
[node name="Level" type="Node3D" parent="LevelLoader"]
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="LevelLoader"]
_spawnable_scenes = PackedStringArray("res://scenes/maps/maps/lowpoly_tdm_1.tscn")
spawn_path = NodePath("../Level")
[connection signal="load_map" from="." to="." method="_on_load_map"]