Huge amount of updates

This commit is contained in:
2025-02-11 18:41:06 +01:00
parent cc709975ba
commit 349b6b7226
10 changed files with 965 additions and 965 deletions

View File

@ -3,7 +3,7 @@ class_name MapController
const PLAYER_SPAWNER: String = "res://scenes/maps/base/player_spawner/player_spawner.tscn"
const BULLET_SPAWNER: String = "res://scenes/maps/base/bullet_spawner/bullet_spawner.tscn"
const WORLD: String = "res://scenes/maps/maps/world.tscn"
var player_spawner: PlayerSpawnerController
var bullet_spawner: BulletSpawnerController
var client_node: Node3D
@ -14,7 +14,10 @@ var client_node: Node3D
func _ready() -> void:
# add player spawner
var err: Error = OK
err = _add_world()
if err != OK:
push_error("Couldn't load world")
return
err = _add_player_spawner()
if err != OK:
push_error("Couldn't load player spawner")
@ -33,16 +36,7 @@ func _ready() -> void:
_request_spawn.rpc_id(1)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if multiplayer.is_server():
pass
#var active_players = player_spawner._get_root().get_children()
#for n in active_players:
#if not Server.players.has(n.owner_id):
#_remove_player(n.owner_id)
@rpc("call_local", "reliable", "any_peer")
@rpc("call_local", "unreliable", "any_peer")
func _request_spawn():
var id: int = multiplayer.get_remote_sender_id()
_spawn_player(id)
@ -54,7 +48,7 @@ func _spawn_player(id: int):
var position := controlled_node.shared_node.global_position
_spawn_player_controller_node.rpc_id(id, position.x, position.y, position.z)
@rpc("any_peer", "call_local", "reliable")
@rpc("any_peer", "call_local", "unreliable")
func _spawn_player_controller_node(x: float, y: float, z: float):
var path := "res://scenes/player/player_node.tscn"
var scene: PackedScene = ResourceLoader.load(path)
@ -73,6 +67,17 @@ func spawn_player_model(owner_node: CharacterBody3D, owner_id: int):
func _remove_player(id: int):
player_spawner.remove_player(id)
func _add_world() -> Error :
if not ResourceLoader.exists(WORLD):
return ERR_DOES_NOT_EXIST
var scene: PackedScene = ResourceLoader.load(WORLD)
if not scene.can_instantiate():
return ERR_CANT_OPEN
var node: Node3D = scene.instantiate()
add_child(node)
return OK
func _add_player_spawner() -> Error :
if not ResourceLoader.exists(PLAYER_SPAWNER):
return ERR_DOES_NOT_EXIST

View File

@ -28,7 +28,7 @@ func spawn_players(spawn_location: SpawnController, id: int) -> Error:
return OK
return ERR_UNAUTHORIZED
func spawn_player_model(owner_node: CharacterBody3D):
func spawn_player_model(owner_node: CharacterBody3D):
var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
var model: CharacterWrapper = model_scene.instantiate()
model.global_position = owner_node.global_position

View File

@ -6,14 +6,10 @@
script = ExtResource("1_2hsyd")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn", "res://scenes/characters/y-bot/character.tscn")
_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn")
spawn_path = NodePath("../Players")
spawn_limit = 100
[node name="Players" type="Node3D" parent="."]
[node name="Models" type="Node3D" parent="."]
[node name="ModelSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/characters/y-bot/character.tscn")
spawn_path = NodePath("../Models")

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