WIP: Something
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@ -21,8 +21,8 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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for player in server_node.players:
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if not spawned_players.has(player):
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logger.debug("Spawning a player with id: " + str(player))
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if player.has("side"):
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if server_node.players[player].has("side") and server_node.players[player].get("side") != PlayerData.underfined:
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logger.debug("Spawning a player with id: " + str(player))
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var err := spawn_players(server_node.players[player])
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if err != OK:
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logger.error("Couldn't spawn a player, err: " + str(err))
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