WIP: Something

This commit is contained in:
Nikolai Rodionov
2025-02-17 17:34:47 +01:00
parent 1323dbf154
commit 37154955d6
6 changed files with 29 additions and 17 deletions

View File

@ -4,6 +4,7 @@ class_name CameraMount
# -- When camera mount is not active, client shouldn't connect to it
@export var active: bool = false
@export var default: bool = false
@export var accept_input: bool = false
var camera: Camera3D
# Called when the node enters the scene tree for the first time.

View File

@ -1,16 +1,24 @@
extends Node3D
class_name ClientNode
@export var is_connected_to_camera: bool = false
var available_cameras: Array[CameraMount] = []
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
var game_root := helpers.get_root_node()
var available_cameras_raw: Array[Node] = game_root.find_children("*", "CameraMount", true, false)
for camera_raw in available_cameras_raw:
var camera: CameraMount = camera_raw as CameraMount
if camera.active:
camera.connect_to_camera()
available_cameras.append(camera)
if not is_connected_to_camera:
var game_root := helpers.get_root_node()
var available_cameras_raw: Array[Node] = game_root.find_children("*", "CameraMount", true, false)
for camera_raw in available_cameras_raw:
var camera: CameraMount = camera_raw as CameraMount
if camera.active:
if camera.accept_input:
camera.connect_to_camera()
break
camera.connect_to_camera()
available_cameras.append(camera)
@rpc("authority", "reliable", "call_local")
func force_camera_attachment(camera_mount: CameraMount) -> void:
camera_mount.connect_to_camera()

View File

@ -15,7 +15,7 @@ enum Side {
const blue = "attack"
const red = "defend"
const underfined = "unddefined"
const underfined = "undefined"
@export var side: PlayerData.Side = Side.UNDEFINED
@export var active: bool = false