WIP: Something
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@ -4,6 +4,7 @@ class_name CameraMount
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# -- When camera mount is not active, client shouldn't connect to it
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@export var active: bool = false
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@export var default: bool = false
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@export var accept_input: bool = false
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var camera: Camera3D
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# Called when the node enters the scene tree for the first time.
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