diff --git a/godot/scenes/player/server_node.gd b/godot/scenes/player/server_node.gd index c9424aa..04d66ee 100644 --- a/godot/scenes/player/server_node.gd +++ b/godot/scenes/player/server_node.gd @@ -43,6 +43,8 @@ func _physics_process(delta: float) -> void: if not shared_node.is_on_floor(): shared_node.velocity += shared_node.get_gravity() * delta if shared_node.is_on_floor() && jumping: + if not multiplayer.is_server(): + print("jumping") shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY if multiplayer.is_server(): #if shooting: