diff --git a/godot/scenes/player/server_node.gd b/godot/scenes/player/server_node.gd index f3b37ac..c9424aa 100644 --- a/godot/scenes/player/server_node.gd +++ b/godot/scenes/player/server_node.gd @@ -44,8 +44,9 @@ func _physics_process(delta: float) -> void: shared_node.velocity += shared_node.get_gravity() * delta if shared_node.is_on_floor() && jumping: shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY + if multiplayer.is_server(): #if shooting: - jumping = false + jumping = false var direction := (shared_node.transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized() if shared_node.is_on_floor(): if direction: