Huge amount of updates
This commit is contained in:
@ -1,6 +1,9 @@
|
||||
class_name PlayerSpawnerController
|
||||
extends Node3D
|
||||
|
||||
var spawned_players: Dictionary = {}
|
||||
@export var spawn_controller: SpawnController
|
||||
var server_node: ServerData
|
||||
func _get_spawner() -> MultiplayerSpawner:
|
||||
return $PlayersSpawner
|
||||
|
||||
@ -12,21 +15,39 @@ func _get_model_spawner() -> MultiplayerSpawner:
|
||||
|
||||
func _get_model_root() -> Node3D:
|
||||
return $Models
|
||||
func _ready() -> void:
|
||||
server_node = helpers.get_server_node()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
for player in server_node.players:
|
||||
if not spawned_players.has(player):
|
||||
logger.debug("Spawning a player with id: " + str(player))
|
||||
var err := spawn_players(server_node.players[player])
|
||||
if err != OK:
|
||||
logger.error("Couldn't spawn a player, err: " + str(err))
|
||||
else:
|
||||
spawned_players[player] = 1
|
||||
|
||||
# -- Spawn a player node and sync it across all peers
|
||||
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
|
||||
if multiplayer.is_server():
|
||||
var char : ServerNode = null
|
||||
var player_data: PlayerData = GameServerAutoload.players[id]
|
||||
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
|
||||
char.name = "PlayerPlaceholder_" + str(player_data.id)
|
||||
var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
|
||||
char.owner_id = id
|
||||
_get_root().add_child(char)
|
||||
char.shared_node.global_position = new_position
|
||||
|
||||
return OK
|
||||
return ERR_UNAUTHORIZED
|
||||
func spawn_players(player_data: Dictionary) -> Error:
|
||||
var char : ServerNode = null
|
||||
|
||||
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
|
||||
char.name = "PlayerPlaceholder_" + str(player_data.get("id"))
|
||||
var side = "attack"
|
||||
var spawn
|
||||
if side == PlayerData.blue:
|
||||
spawn = SpawnController.Sides.BLUE
|
||||
elif side == PlayerData.red:
|
||||
spawn = SpawnController.Sides.RED
|
||||
else:
|
||||
return ERR_CANT_CREATE
|
||||
var new_position: Vector3 = spawn_controller.get_spawner(spawn)
|
||||
char.owner_id = player_data.get("id")
|
||||
_get_root().add_child(char)
|
||||
char.shared_node.global_position = new_position
|
||||
|
||||
return OK
|
||||
|
||||
func spawn_player_model(owner_node: CharacterBody3D):
|
||||
var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
|
||||
|
@ -1,14 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xh710fr73bid"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_2hsyd"]
|
||||
[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_pl471"]
|
||||
|
||||
[node name="PlayerSpawner" type="Node3D"]
|
||||
script = ExtResource("1_2hsyd")
|
||||
|
||||
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn")
|
||||
spawn_path = NodePath("../Players")
|
||||
spawn_limit = 100
|
||||
script = ExtResource("1_pl471")
|
||||
|
||||
[node name="Players" type="Node3D" parent="."]
|
||||
|
||||
|
Reference in New Issue
Block a user