Huge amount of updates

This commit is contained in:
2025-02-12 13:07:21 +01:00
parent 349b6b7226
commit 687c2ae1f5
96 changed files with 15637 additions and 156 deletions

View File

@ -1,6 +1,9 @@
class_name PlayerSpawnerController
extends Node3D
var spawned_players: Dictionary = {}
@export var spawn_controller: SpawnController
var server_node: ServerData
func _get_spawner() -> MultiplayerSpawner:
return $PlayersSpawner
@ -12,21 +15,39 @@ func _get_model_spawner() -> MultiplayerSpawner:
func _get_model_root() -> Node3D:
return $Models
func _ready() -> void:
server_node = helpers.get_server_node()
func _process(delta: float) -> void:
for player in server_node.players:
if not spawned_players.has(player):
logger.debug("Spawning a player with id: " + str(player))
var err := spawn_players(server_node.players[player])
if err != OK:
logger.error("Couldn't spawn a player, err: " + str(err))
else:
spawned_players[player] = 1
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : ServerNode = null
var player_data: PlayerData = GameServerAutoload.players[id]
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.owner_id = id
_get_root().add_child(char)
char.shared_node.global_position = new_position
return OK
return ERR_UNAUTHORIZED
func spawn_players(player_data: Dictionary) -> Error:
var char : ServerNode = null
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.get("id"))
var side = "attack"
var spawn
if side == PlayerData.blue:
spawn = SpawnController.Sides.BLUE
elif side == PlayerData.red:
spawn = SpawnController.Sides.RED
else:
return ERR_CANT_CREATE
var new_position: Vector3 = spawn_controller.get_spawner(spawn)
char.owner_id = player_data.get("id")
_get_root().add_child(char)
char.shared_node.global_position = new_position
return OK
func spawn_player_model(owner_node: CharacterBody3D):
var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")

View File

@ -1,14 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://xh710fr73bid"]
[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_2hsyd"]
[ext_resource type="Script" path="res://scenes/maps/base/player_spawner/player_spawner.gd" id="1_pl471"]
[node name="PlayerSpawner" type="Node3D"]
script = ExtResource("1_2hsyd")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn")
spawn_path = NodePath("../Players")
spawn_limit = 100
script = ExtResource("1_pl471")
[node name="Players" type="Node3D" parent="."]