Huge amount of updates
This commit is contained in:
@ -1,8 +1,8 @@
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[gd_scene load_steps=12 format=3 uid="uid://btlkodvngm634"]
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[ext_resource type="Script" path="res://scenes/player/hud.gd" id="1_1ffy2"]
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[ext_resource type="Script" path="res://scenes_old/player/hud.gd" id="1_1ffy2"]
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[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="1_u13st"]
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[ext_resource type="Script" path="res://scenes/player/gun_mount.gd" id="3_qmcsd"]
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[ext_resource type="Script" path="res://scenes_old/player/gun_mount.gd" id="3_qmcsd"]
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[sub_resource type="LabelSettings" id="LabelSettings_3bk8i"]
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font_size = 70
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://bm80m5x5me4mp"]
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[ext_resource type="Script" path="res://scenes/player/server_node.gd" id="1_djt0m"]
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[ext_resource type="PackedScene" uid="uid://ddwrs0so7swxn" path="res://scenes/characters/y-bot/character.tscn" id="2_a22jl"]
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[ext_resource type="Script" path="res://scenes_old/player/server_node.gd" id="1_djt0m"]
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[ext_resource type="PackedScene" uid="uid://ddwrs0so7swxn" path="res://scenes_old/characters/y-bot/character.tscn" id="2_a22jl"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1v0rt"]
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height = 1.8
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://d3ohhfsnbspsm"]
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[ext_resource type="Script" path="res://scenes/player/player_node.gd" id="1_8uxms"]
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[ext_resource type="Script" path="res://scenes_old/player/player_node.gd" id="1_8uxms"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uacs5"]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://conlvf1vqni6c"]
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[ext_resource type="Script" path="res://scenes/player/player_node.gd" id="1_q00bg"]
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[ext_resource type="PackedScene" uid="uid://cirun2v34nfpg" path="res://scenes/player/shared_node.tscn" id="2_4mkad"]
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[ext_resource type="Script" path="res://scenes_old/player/player_node.gd" id="1_q00bg"]
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[ext_resource type="PackedScene" uid="uid://cirun2v34nfpg" path="res://scenes_old/player/shared_node.tscn" id="2_4mkad"]
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[node name="PlayerNode" type="Node3D"]
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script = ExtResource("1_q00bg")
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@ -23,7 +23,7 @@ func _ready() -> void:
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shared_node.set_collision_mask_value(3, true)
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map_controller = find_parent("Map")
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_load_weapon()
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map_controller.spawn_player_model(shared_node, owner_id)
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#map_controller.spawn_player_model(shared_node, owner_id)
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# Load the default weapon and set the current attack properties
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func _load_weapon() -> void:
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@ -86,8 +86,8 @@ func set_rotation_y(y: float):
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func _on_reconciliation_timer_timeout() -> void:
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if multiplayer.is_server():
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_veryfy_position_and_rotation.rpc_id(owner_id)
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update_position.rpc(shared_node.global_transform.origin)
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#_veryfy_position_and_rotation.rpc_id(owner_id)
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#update_position.rpc(shared_node.global_transform.origin)
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$ReconciliationTimer.start()
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@rpc("any_peer", "call_local", "reliable")
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://clq0b7tbincut"]
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[ext_resource type="Script" path="res://scenes/player/server_node.gd" id="1_bau14"]
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[ext_resource type="Script" path="res://scenes/player/server_node.gd" id="1_wco3t"]
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[ext_resource type="PackedScene" uid="uid://cirun2v34nfpg" path="res://scenes/player/shared_node.tscn" id="1_ybp5y"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_2dhi2"]
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@ -18,7 +18,7 @@ properties/3/spawn = true
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properties/3/replication_mode = 2
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[node name="ServerNode" type="Node3D"]
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script = ExtResource("1_bau14")
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script = ExtResource("1_wco3t")
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[node name="SharedNode" parent="." instance=ExtResource("1_ybp5y")]
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