WIP: Migrating to node3ds
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@ -19,7 +19,6 @@ var can_shoot: bool = true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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cooldown_timer.wait_time = cooldown
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print("test")
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@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
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