diff --git a/godot/scenes/player/server_node.gd b/godot/scenes/player/server_node.gd index 3d3bbfb..f3b37ac 100644 --- a/godot/scenes/player/server_node.gd +++ b/godot/scenes/player/server_node.gd @@ -1,13 +1,13 @@ extends Node3D class_name ServerNode -var jumping := false var player_node: PlayerNode # TODO: Shoould not be defined here const DEFAULT_WEAPON := "ak" var first_slot_weapon: WeaponController +@export var jumping := false @export var input_direction: Vector2 @export var owner_id: int = 0 diff --git a/godot/scenes/player/server_node.tscn b/godot/scenes/player/server_node.tscn index 0e057b5..611daad 100644 --- a/godot/scenes/player/server_node.tscn +++ b/godot/scenes/player/server_node.tscn @@ -17,6 +17,9 @@ properties/2/replication_mode = 1 properties/3/path = NodePath(".:input_direction") properties/3/spawn = true properties/3/replication_mode = 1 +properties/4/path = NodePath(".:jumping") +properties/4/spawn = true +properties/4/replication_mode = 1 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_8la7e"] properties/0/path = NodePath("SharedNode:position") @@ -31,7 +34,7 @@ script = ExtResource("1_bau14") [node name="Character" parent="SharedNode" instance=ExtResource("3_eykxo")] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0) -[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] +[node name="MainSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_2dhi2") [node name="ReconciliationTimer" type="Timer" parent="."]