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13
godot/scenes/characters/hit_detected.gd
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13
godot/scenes/characters/hit_detected.gd
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extends Area3D
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@export var damage_multiplexer: float = 1.0
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@export var body_part: String = ""
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signal body_part_hit(damage: int)
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func _ready() -> void:
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add_to_group("target")
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func hit(base_damage: int):
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var final_damage = round(base_damage * damage_multiplexer)
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body_part_hit.emit(final_damage)
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