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18
godot/scenes/game_root/game_root.tscn
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18
godot/scenes/game_root/game_root.tscn
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[gd_scene load_steps=2 format=3 uid="uid://d3qjxw4rk4yn4"]
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[ext_resource type="Script" path="res://scenes/game_root/game_root.gd" id="1_eb14f"]
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[node name="GameRoot" type="Node"]
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editor_description = "This node serves a starting point for the game. When the game is running as a dedicated server it's supposed to read the config file and start the server, when the game is running in a default mode, it should render the main menu"
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script = ExtResource("1_eb14f")
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[node name="LevelLoader" type="Node" parent="."]
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editor_description = "This node is supposed to make it possible to sync the server data across all the possible players"
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[node name="Level" type="Node3D" parent="LevelLoader"]
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="LevelLoader"]
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_spawnable_scenes = PackedStringArray("res://scenes/maps/maps/lowpoly_tdm_1.tscn")
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spawn_path = NodePath("../Level")
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[connection signal="load_map" from="." to="." method="_on_load_map"]
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