diff --git a/godot/scenes/player/server_node.gd b/godot/scenes/player/server_node.gd index a4770b5..405eeec 100644 --- a/godot/scenes/player/server_node.gd +++ b/godot/scenes/player/server_node.gd @@ -43,6 +43,7 @@ func _physics_process(delta: float) -> void: if not shared_node.is_on_floor(): shared_node.velocity += shared_node.get_gravity() * delta if shared_node.is_on_floor() && jumping: + print("jumping" + str(name)) shared_node.velocity.y = consts.DEFAULT_JUMP_VELOCITY jumping = false var direction := (shared_node.transform.basis * Vector3(input_direction.x, 0, input_direction.y)).normalized() diff --git a/godot/scenes/player/server_node.tscn b/godot/scenes/player/server_node.tscn index 1333504..ab98bdd 100644 --- a/godot/scenes/player/server_node.tscn +++ b/godot/scenes/player/server_node.tscn @@ -24,7 +24,7 @@ properties/4/replication_mode = 2 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_8la7e"] properties/0/path = NodePath("SharedNode:position") properties/0/spawn = true -properties/0/replication_mode = 1 +properties/0/replication_mode = 2 [node name="ServerNode" type="Node3D"] script = ExtResource("1_bau14")