From 9991b3891ff902cabc1e79fe65f1c18d83e5b39d Mon Sep 17 00:00:00 2001 From: Nikolai Rodionov Date: Sun, 9 Feb 2025 23:15:39 +0100 Subject: [PATCH] WIP: Migrating to node3ds --- godot/scenes/characters/character_wrapper.gd | 64 ++++++++++---------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/godot/scenes/characters/character_wrapper.gd b/godot/scenes/characters/character_wrapper.gd index b895079..9713c5a 100644 --- a/godot/scenes/characters/character_wrapper.gd +++ b/godot/scenes/characters/character_wrapper.gd @@ -4,47 +4,47 @@ class_name CharacterWrapper @export var die_script: GDScript = null @export var owner_placeholder: CharacterBody3D = null -@export var interpolation_speed: float = 50.0 # How quickly the model corrects position -@export var velocity_influence: float = 1.0 # How much velocity is used for smoothing -@export var snap_threshold: float = 2.0 # If desync is larger than this, snap faster - @export var interpolation_delay: float = 0.1 # Stay 100ms behind for smooth interpolation +@export var snap_threshold: float = 2.0 # If desync is larger than this, snap instantly var position_buffer = [] # Stores past positions (tuples of (timestamp, position)) var previous_position: Vector3 = Vector3.ZERO var pseudo_velocity: Vector3 = Vector3.ZERO # Approximate velocity without CharacterBody3D -var previous_server_pos: Vector3 = Vector3.ZERO - -func _process(delta): - # Record the latest server position with timestamp +func _physics_process(delta: float) -> void: + var server_pos = owner_placeholder.global_transform.origin - global_rotation = owner_placeholder.global_rotation - # -- This code is 100% generated by chatGPT and I can't understand it fully yet - - var position_difference := global_position - owner_placeholder.global_position - if is_vector_a_lower_than_b(position_difference, Vector3(0.5, 0.5, 0.5)) and \ - is_vector_a_lower_than_b(Vector3(-0.5, -0.5, -0.5), position_difference): - var server_pos = owner_placeholder.global_transform.origin - pseudo_velocity = (server_pos - previous_position) / delta - previous_position = server_pos # Store for next frame - position_buffer.append([Time.get_ticks_msec() / 1000.0, server_pos]) - - - while position_buffer.size() > 2 and position_buffer[1][0] < (Time.get_ticks_msec() / 1000.0) - interpolation_delay: - position_buffer.pop_front() - - if position_buffer.size() >= 2: - var t_now = (Time.get_ticks_msec() / 1000.0) - interpolation_delay - var prev_point = position_buffer[0] - var next_point = position_buffer[1] + # Calculate pseudo velocity (difference per second) + pseudo_velocity = (server_pos - previous_position) / delta + previous_position = server_pos # Store for next frame - var alpha = (t_now - prev_point[0]) / (next_point[0] - prev_point[0]) - alpha = clamp(alpha, 0.0, 1.0) - global_transform.origin = prev_point[1].lerp(next_point[1], alpha) - else: - global_position = owner_placeholder.global_position + # Store position in buffer + position_buffer.append([Time.get_ticks_msec() / 1000.0, server_pos]) + # Remove old positions to keep buffer clean + while position_buffer.size() > 2 and position_buffer[1][0] < (Time.get_ticks_msec() / 1000.0) - interpolation_delay: + position_buffer.pop_front() + + # Get current client position + var client_pos = global_transform.origin + + # Check if the client is too far from the server + if client_pos.distance_to(server_pos) > snap_threshold: + global_transform.origin = server_pos # Instantly move to the correct position + position_buffer.clear() # Reset buffer to prevent interpolation from old positions + return # Skip interpolation this frame to avoid weird blending + + # If we have at least 2 points, interpolate between them + if position_buffer.size() >= 2: + var t_now = (Time.get_ticks_msec() / 1000.0) - interpolation_delay + var prev_point = position_buffer[0] + var next_point = position_buffer[1] + + var alpha = (t_now - prev_point[0]) / (next_point[0] - prev_point[0]) + alpha = clamp(alpha, 0.0, 1.0) + + global_transform.origin = prev_point[1].lerp(next_point[1], alpha) + func _ready() -> void: set_multiplayer_authority(multiplayer.get_unique_id()) global_position = owner_placeholder.global_position