Trying to make sync work

This commit is contained in:
Nikolai Rodionov
2025-02-06 13:42:14 +01:00
committed by Nikolai Rodionov
parent 8f61ab6c6b
commit cc709975ba
80 changed files with 8991 additions and 260 deletions

View File

@ -1,26 +1,40 @@
class_name PlayerSpawnerController extends Node3D
class_name PlayerSpawnerController
extends Node3D
func _get_spawner() -> MultiplayerSpawner:
return $MultiplayerSpawner
return $PlayersSpawner
func _get_root() -> Node3D:
return $Players
func _get_model_spawner() -> MultiplayerSpawner:
return $ModelSpawner
func _get_model_root() -> Node3D:
return $Models
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : PlayerPlaceholder = null
var char : ServerNode = null
var player_data: PlayerData = GameServerAutoload.players[id]
char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = new_position
char.owner_id = id
_get_root().add_child(char)
char.shared_node.global_position = new_position
return OK
return ERR_UNAUTHORIZED
func spawn_player_model(owner_node: CharacterBody3D):
var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
var model: CharacterWrapper = model_scene.instantiate()
model.global_position = owner_node.global_position
model.owner_placeholder = owner_node
_get_model_root().add_child(model)
func remove_player(id: int) -> Error:
if multiplayer.is_server():
var found_childen: Array[Node] =_get_root().get_children()
@ -31,8 +45,8 @@ func remove_player(id: int) -> Error:
return OK
return ERR_UNAUTHORIZED
func get_player_node(id: int) -> PlayerPlaceholder:
var nodes: Array[Node] = _get_root().get_children().filter(func(x: PlayerPlaceholder): return x.owner_id == id)
func get_player_node(id: int) -> ServerNode:
var nodes: Array[Node] = _get_root().get_children().filter(func(x: ServerNode): return x.owner_id == id)
if nodes.size() > 0:
return nodes[0]
return null

View File

@ -5,9 +5,15 @@
[node name="PlayerSpawner" type="Node3D"]
script = ExtResource("1_2hsyd")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/player/placeholder.tscn")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/player/server_node.tscn", "res://scenes/characters/y-bot/character.tscn")
spawn_path = NodePath("../Players")
spawn_limit = 100
[node name="Players" type="Node3D" parent="."]
[node name="Models" type="Node3D" parent="."]
[node name="ModelSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/characters/y-bot/character.tscn")
spawn_path = NodePath("../Models")