WIP: Some updates
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@ -16,8 +16,8 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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set_multiplayer_authority(multiplayer.get_unique_id())
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if owner_placeholder:
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global_transform = owner_placeholder.shared_node.global_transform
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global_rotation = owner_placeholder.shared_node.global_rotation
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global_transform = owner_placeholder.global_transform
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global_rotation = owner_placeholder.global_rotation
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# Set the owner placeholder, so the characters can send the requests to a node
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# it depends on
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func set_owner_placeholder(owner: Node3D):
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