[gd_scene load_steps=12 format=3 uid="uid://btlkodvngm634"] [ext_resource type="Script" path="res://scenes_old/player/hud.gd" id="1_1ffy2"] [ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="1_u13st"] [ext_resource type="Script" path="res://scenes_old/player/gun_mount.gd" id="3_qmcsd"] [sub_resource type="LabelSettings" id="LabelSettings_3bk8i"] font_size = 70 [sub_resource type="LabelSettings" id="LabelSettings_adbcb"] font_size = 100 font_color = Color(0.756874, 0, 0.223924, 1) [sub_resource type="Environment" id="Environment_i2xeo"] sdfgi_enabled = true glow_enabled = true [sub_resource type="Animation" id="Animation_falg4"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.125), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_fhivu"] resource_name = "idle" [sub_resource type="Animation" id="Animation_mkk0p"] resource_name = "move" length = 0.5 loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5), "transitions": PackedFloat32Array(1, 2, 1, 2, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0), Vector3(-0.1, 0.1, -0.1), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_ah507"] resource_name = "shooting" length = 0.2 loop_mode = 1 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 0.233258, 8.57419), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, -0.01, -0.01), Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_u1b6p"] _data = { "RESET": SubResource("Animation_falg4"), "idle": SubResource("Animation_fhivu"), "move": SubResource("Animation_mkk0p"), "shooting": SubResource("Animation_ah507") } [node name="HUD" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 script = ExtResource("1_1ffy2") [node name="TextureRect" type="TextureRect" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -36.0 offset_top = -36.0 offset_right = 36.0 offset_bottom = 36.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("1_u13st") [node name="HealthIndicator" type="Label" parent="."] layout_mode = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -23.0 offset_right = 40.0 grow_vertical = 0 text = "100" label_settings = SubResource("LabelSettings_3bk8i") [node name="FPS" type="Label" parent="." groups=["player_placeholder"]] layout_mode = 1 offset_right = 40.0 offset_bottom = 23.0 text = "0" label_settings = SubResource("LabelSettings_adbcb") [node name="SubViewportContainer" type="SubViewportContainer" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="SubViewport" type="SubViewport" parent="SubViewportContainer"] transparent_bg = true handle_input_locally = false msaa_2d = 1 msaa_3d = 1 canvas_cull_mask = 4294443008 size = Vector2i(1152, 648) render_target_update_mode = 4 [node name="Camera3D" type="Camera3D" parent="SubViewportContainer/SubViewport"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30409, -0.371306) cull_mask = 524288 environment = SubResource("Environment_i2xeo") fov = 50.0 [node name="GunMount" type="Node3D" parent="SubViewportContainer/SubViewport/Camera3D"] script = ExtResource("3_qmcsd") [node name="AnimationPlayer" type="AnimationPlayer" parent="SubViewportContainer/SubViewport/Camera3D/GunMount"] libraries = { "": SubResource("AnimationLibrary_u1b6p") }